
Originally Posted by
SeverianLyonesse
I don't want to minimize the removal of Kaiten, but it's not just that. The guaranteed crits and flattening of the DPS range are also terrible. There is virtually no more job fantasy expression in SAM. It has been thoroughly gutted in the same vein as AST, in a way that deprives it of almost any core job identity (you could argue the same for MCH and DRK, but I think those at least what was lost was supplanted with alternative job identities). The whole point of both AST and SAM, more than most other jobs, was variability, and now they just feel like high APM with none of the fun slot machine payoff.
The way this is going, I foresee procs getting slowly removed as well. Verfire/Verstone are bloating my hotbars and don't pop when I need them so they should just be autocombos off Verthunder/Veraero. It's so simple it's beautiful, no more thinking needed.
I know I keep saying that this is to be anticipated because FFXIV is very much riding the wave of casual-friendly gameplay. But it's still extremely disappointing to watch because the expansion job designs have been outstanding compared to the base game jobs. In the same vein that WHM, BLM, WAR, PLD, BRD, DRG, (and now SMN) are all very classic, easy to understand concepts for newbs, DRK, AST, MCH, RDM, SAM, GNB, SGE all have so much potential as more complex jobs for players who like a bit of challenge. And it is continually being stripped away in favor of a mentality that *every* job should be baby's first PS4 crossbar, and on several levels I think that is bad design that will come back to haunt the devs. We need some big brain jobs and BLM does not cut it.