Quote Originally Posted by aveyond-dreams View Post
There is no basis on which anyone can reasonably deny adding more Carbuncles as glam-sliding the hue slider on whatever texture file is assigned to its model will produce the desired effect. They should have added Obsidian, Diamond, and other color Carbuncles in ARR.

However, large summons is kind of the job fantasy that draws people to the job in most FF games, and what made FFXIV's SMN a joke for so long because it didn't have any until Bahamut was added in 2017. Dots aren't coming back to this job, at most we might get a 1-off thunderspark ability that doesn't need much in the way of management when Ramuh gets added.
The reason it's not gonna happen is because it takes too much development resources and for all of that effort it's already been proven that it will not make the current iteration more fun than prior iterations in the LONG RUN. At best, it's just graphical upgrades. At worst, the job becomes a 60 second cutscene. And unlike the playstation, you can't implement a skip button on those terrible animations. That's what you're advocating for. And, frankly, past a certain point, people are here to play a videogame. Summoner will not survive without another rework to make it -able- to support an actual rotation. And I want that version because it'll be able to support actual Summons AND actual gameplay. This version doesn't. It's that simple.