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  1. #2821
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    Dark Missionary still not in Level 70 content.

    Dark Mind still magic only.

    TBN still died to damage.

    Abyssal Drain still weak.

    Oblation still weak.

    The LD, BW, and Stalwart changes are good, but should have been made back in 5.0. These are QoL changes that are more than 3 years late.


    Quote Originally Posted by Oizen View Post
    We'll be able to use Living Dead as a get out of jail free card, albeit only like once in a dungeon.
    Maybe more. If it works like Bloodwhetting in dungeons... that would be very fun. It's a buff like Bloodwhetting and not an ability like Holy Circle, so it reasons that it should be 1500 per hit and not per swing, but we'll need to see. Still, LD+AD in dungeons isn't a total meme anymore. And in raids, LD is much less frustrating.
    (4)

  2. #2822
    Player
    Xrison's Avatar
    Join Date
    Dec 2021
    Posts
    61
    Character
    Xrison Wyvernscale
    World
    Famfrit
    Main Class
    Dark Knight Lv 84
    At first I was a little bit peeved to see they nerfed flood of darkness, but then I saw they finally lowered the level for stalwart soul. I guess it all evens out in the long run in regards to that. I am a little bit disappointed they didn't give us any extra sustainability while giving PLD even MORE. I would have been ok with them raising the potency of Souleater a bit and maybe even unlinking abyssal drain and carve & spit again.
    (1)

  3. #2823
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    Oblation is fine honestly im not sure whats people deal with the skill
    I hate that its so late but 10% on 60 seconds with 2 charges is pretty alright

    I do wish Dark mind got some changes.
    (1)

  4. #2824
    Player
    Xrison's Avatar
    Join Date
    Dec 2021
    Posts
    61
    Character
    Xrison Wyvernscale
    World
    Famfrit
    Main Class
    Dark Knight Lv 84
    Quote Originally Posted by Duskane View Post
    Oblation is fine honestly im not sure whats people deal with the skill
    I hate that its so late but 10% on 60 seconds with 2 charges is pretty alright

    I do wish Dark mind got some changes.
    The main issue with oblation is that it's a very underwhelming ability at such a high level. While other tanks get significantly better damage mitigation abilities around that level, we get a generic 10% reduction. It just adds more button bloat.

    Now if it did something like gave us 10% damage reduction as well as a 200-250 potency HoT for the duration, THEN people would love it.
    (0)

  5. #2825
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Duskane View Post
    Oblation is fine honestly im not sure whats people deal with the skill
    I hate that its so late but 10% on 60 seconds with 2 charges is pretty alright

    I do wish Dark mind got some changes.
    Because TBN mitigates less than what Heart of Corundum, Holy Sheltron, and Bloodwhetting will mitigate+heal. Oblation doesn't make up that difference, and it has more than double the cooldown of either of those abilities. And unlike in Shadowbringers, TBN doesn't mitigate significantly more than any of those abilities either. 99% of what you live with TBN+Shadow Wall, you're going to live with Bloodwhetting+Vengeance.
    (0)

  6. #2826
    Player
    Zairava's Avatar
    Join Date
    Dec 2021
    Posts
    704
    Character
    Grimahed Darkovin
    World
    Lamia
    Main Class
    Dark Knight Lv 100
    Honestly, with how LD functions now, and while it isn't perfect I'm fine with the current DRK sustain. LD universally astronomically better for both dungeons and raids, there's other aspects they can focus on first now. Like adjusting Dark Mind into something usable for more than magic damage negation, oblation, the overall offensive gameplay of the job, etc.
    (0)
    Last edited by Zairava; 04-11-2022 at 10:09 PM. Reason: removed some text after some thought

  7. #2827
    Player
    Duskane's Avatar
    Join Date
    May 2018
    Location
    isnt it messed up that goblet is a housing area and not a tiny goblin
    Posts
    4,163
    Character
    Dusk Himmel
    World
    Ravana
    Main Class
    Viper Lv 100
    yeah thats the problem with oblation that its gotten so late and comparing it to other tanks lvl 82 ability it obviously seems bad
    but the skill is fine when its compared to stuff like camouflage or thrill of war


    anyway on to PVP DRK
    https://na.finalfantasyxiv.com/jobguide/darkknight/#pvp
    it has alot of neat stuff
    Plunge resets off sole survivor
    Shadow bringer cost HP
    Bloodspiller does more damage while HP is lower
    and eventide sounds amazing



    They should let the pvp team design pve DRK lol
    when pvp DRK has less skill but actually has gameplay mechanics unlike PVE DRK
    (4)

  8. #2828
    Player
    shao32's Avatar
    Join Date
    Apr 2015
    Location
    arcadis
    Posts
    2,067
    Character
    Shao Kuraisenshi
    World
    Ragnarok
    Main Class
    Gunbreaker Lv 90
    I expected Minimum changes to DRK on Living dead and Blood weapon and thats what we get, i knew that DRK sustain wasn't going to be fixed, dark mind, obliation, our stupid downtime and our cloned habilites, Minimum effort as always, thanks for fixing Living dead after sooooo Many years i wonder if we Will have to wait more than 7 years to fix the Gameplay too at this rate.
    (1)

  9. #2829
    Player
    FatalFatalis's Avatar
    Join Date
    Jun 2021
    Posts
    103
    Character
    Fatal Fatalis
    World
    Louisoix
    Main Class
    Warrior Lv 90
    I'm just happy that we at least got some changes we've been asking for a while now.
    (0)

  10. #2830
    Player
    Oizen's Avatar
    Join Date
    Oct 2021
    Location
    playing other games like yoshida intended
    Posts
    2,354
    Character
    Alondite Ragnell
    World
    Marilith
    Main Class
    Dark Knight Lv 100
    Quote Originally Posted by Xrison View Post
    At first I was a little bit peeved to see they nerfed flood of darkness, but then I saw they finally lowered the level for stalwart soul. I guess it all evens out in the long run in regards to that. I am a little bit disappointed they didn't give us any extra sustainability while giving PLD even MORE. I would have been ok with them raising the potency of Souleater a bit and maybe even unlinking abyssal drain and carve & spit again.
    That Flood change feels like a counter balance seeing as its only for the weak low level version of the skill.

    With Stalwart being a lv 40 skill now, you're going to be using Flood a lot more Often, and it also will enable Quietus to actually be usable starting at lv 64 as its own thing without being some awkward skill entirely dependent on Blood Weapon.
    (1)

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