Quote Originally Posted by CrownySuccubus View Post
In my opinion, the way that the FFVII cast eventually turned homogeneous is actually even worse than what happened in FFXIV. While you start the game with moral complexity, with Cloud's apathy, Barret only caring about revenge and not collateral damage, and so on...all of that goes out of the window pretty damn quick. Hell, I played FFVII back when it was new, and even back then, one of my main criticisms was the fact that, since the game couldn't account for which party member was in your team at any given time, nobody had any fundamentally different reactions to anything. In most situations, everybody's dialogue is a canned variant on whatever they need the character in that slot to say. The only time it's different is when everybody's talking on the bridge of the Highwind, but the only time I can think of where there's any moral complexity is when Reeve calls out Barret for blowing up the reactors. And it's quickly dismissed because Barret admits that all he cared about at the time was revenge, and he's now onboard with the bigger picture. By the end of the game, everybody's a musketeer, even Yuffie, Vincent and Cid.
Yeah because JRPGs aren't real RPGs their just linear stories with a few RPG Ui and system elements at the end of the day. They don't want you to have a choice because that would stop their ending which will ultimately come down to a bad man is bad because he is a bad man and superficially complicated good person is good because he meets a cast of "insert Japanese archetype + plus hot female". When the entire cast has the emotional and linguistical acumen of a 14 yr old reading poetry and feeling sad for themselves but don't worry because the power of friendship and not self-responsibility will win the day, and we all finish the story with a happy ever after and we get some pedantic speech about love, hope and happiness because the Japanese culture has a massive radioactive scar across its cultural psyche. Yay!