The number of active characters is about 1.7 million , an increase of 350,000 from the previous time (1.35 million) .
The number of new characters is 430,000 , an increase of about 250,000 from the previous 180,000 .
The number of returning characters that were inactive last time but became active this time is 160,000, an increase of 40,000 from the previous 120,000 .
The number of characters that have been active and continuing since the last time is about 1.1 million , an increase of 1.04 million to 60,000 .
The start of Akatsuki is 1.33 million (up 300,000) . Akatsuki level cap reached 970,000 (up 330,000) . Akatsuki clear is 880,000 (up 310,000) .
The number of active characters was 1.7 million, which was a record high of 1.62 million just before Akatsuki.
The previous survey interval was one and a half months and half of this three months, and after the release of Akatsuki, the official starter pack and complete pack will be suspended from December 16, 2021 to January 2023. Due to the influence of the event held until the 25th, new players were sluggish.
However, new players are not the only factor in this increase. It is 430,000 more than the 560,000 increase when the number of players increased significantly just before Akatsuki. It can be seen that the player base has consistently increased steadily because the number of continuous players that had been maintained while the number of active players was decreasing in the previous time was further increased and the number of new players increased on top of that.
Oceania DC, a new physical data center, has less than 40,000 active characters. There are 5 worlds under it, so about 7700 per world. In Japan, it was about this level before it was jet black, but it is quite rare in overseas DCs. A little less than 40% of the return and continuation are new due to the relocation from the existing data center.
I think that many people who really started from the beginning have not yet reached Lv60 or higher, which is the free trial cutoff, but since a certain player population is required to turn the content, there remains anxiety as the start of the new data center. ..
Speaking of anxiety, if you look at the Steam connection that can estimate the trend of the number of players in real time, the decline after the release of Akatsuki is remarkable.
Steam connection
The number is around May 2021 before the big overseas streamers started FF14 last year.
This graph shows the number of simultaneous connections, so if the story of Akatsuki calms down and the login frequency decreases, it will decrease as it is. If you log in any of the time during the aggregation period and acquire the character's growth, minions, and mounts, it will be judged as an active character in the Lodestone census aggregation, and the login frequency is irrelevant.
The number of active characters of Lodestone will decrease when the login itself during the period disappears, such as the number of players increasing in Akatsuki will be suspended until 7.0 next time,
so it will be the next time how many players will continue to play after 6.1 I would like to pay attention to this in the survey.