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  1. #1
    Player Theodric's Avatar
    Join Date
    Sep 2013
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    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Having the only losses of consequences apply to the antagonists or minor characters who show up only to die a few seconds or minutes later has been a common complaint ever since the days of ARR and HW came to a close. Back then, there was a healthy balance between victories and losses for both the protagonists and antagonists alike.

    WoW also proves that extensive use of phasing technology can be used to change and update the game world to reflect player progress and that's a much older game. It may have gone overboard at times with too much death and destruction at times but it's not like FFXIV needs to follow such a path to the same extent.

    Besides, as the development team is all tooe ager to tell us they wish for FFXIV to be similar to a single player game on many fronts - at least where the MSQ's are concerned.
    (10)

  2. #2
    Player
    CrownySuccubus's Avatar
    Join Date
    Mar 2022
    Posts
    655
    Character
    Victoria Crowny
    World
    Hyperion
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Theodric View Post
    WoW also proves that extensive use of phasing technology can be used to change and update the game world to reflect player progress and that's a much older game. It may have gone overboard at times with too much death and destruction at times but it's not like FFXIV needs to follow such a path to the same extent.
    Isn't this a common complaint of the game as well? The fact that certain aspects of the setting were permanently altered is specifically what led to the demand for, and release of, WOW Classic.
    (0)

  3. #3
    Player Theodric's Avatar
    Join Date
    Sep 2013
    Posts
    10,051
    Character
    Matthieu Desrosiers
    World
    Cerberus
    Main Class
    Reaper Lv 90
    Quote Originally Posted by CrownySuccubus View Post
    Isn't this a common complaint of the game as well? The fact that certain aspects of the setting were permanently altered is specifically what led to the demand for, and release of, WOW Classic.
    It was the degree in which the game world was altered that brought about complaints, as well as weird favouritism on the part of the development team. A factor which is all too similar when it comes to FFXIV and the way in which certain characters are handled compared to their brethren.

    I daresay the fact that not a single leader figure has stepped down and been replaced where the protagonists are concerned is cause for concern. FFXIV maintains a bizarrely stale status quo at almost every turn - when given the medium it should be seeking to appease a broader range of personal tastes.
    (9)