Will it? Healers loved their kits in SB. Maybe not WHM but seems to me that xpac struck the right balance there.People keep asking for these two things but I don't think it will have the effect people think it will. More damage abilities will still leave you feeling like you're not doing anything but running the same 2 or 3 button rotation ad nauseum and increasing the outgoing damage will just turn you into a GCD heal spamming bot instead. Right now most healers already use their oGCD abilities on a schedule so adding more damage will make them dip into GCD heals more often, but will that really be the engagement they want? For healers what they need is a redesign of either the kit or the encounter, their kit needs to have some kind of interaction instead of all these independent abilities or an encounter that is not scripted and timed so strictly.
I feel like healers were better in SB than they are now. Even with the defunct Lily System, at least WHM had mana economy, and more than one button they pressed 100+ times in a fight.
The issue with healers is that the developers are reluctant to give them either more damage to heal or a more interesting damage rotation. What they seem fine doing is continuing to give them shiny new healing toys that are overkill in most content because we can’t have said content pose even an ounce of difficulty. So it comes to be that healers are stuck in this most boring design. Until the developers either change their design philosophy for them, or, perhaps, take the time to observe how healers are actually played in this game, this is how things will remain.
Sage | Astrologian | Dancer
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Hyomin Park#0055
I wish the raid/complexity/difficulty levels went back to SB. The Burn was an actual fun dungeon, befitting of the expert moniker, the raids were much better as well. Even the extremes were a lot more fun.I feel like healers were better in SB than they are now. Even with the defunct Lily System, at least WHM had mana economy, and more than one button they pressed 100+ times in a fight.
The issue with healers is that the developers are reluctant to give them either more damage to heal or a more interesting damage rotation. What they seem fine doing is continuing to give them shiny new healing toys that are overkill in most content because we can’t have said content pose even an ounce of difficulty. So it comes to be that healers are stuck in this most boring design. Until the developers either change their design philosophy for them, or, perhaps, take the time to observe how healers are actually played in this game, this is how things will remain.
Ivalice? oh wow, running those Saturday night was a fun past time.
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