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  1. #11
    Player
    Daeriion_Aeradiir's Avatar
    Join Date
    Jul 2014
    Posts
    601
    Character
    Daeriion Aeradiir
    World
    Gilgamesh
    Main Class
    Dark Knight Lv 100
    Good. Permadeath is an ancient, archaic mechanic that has no need to exist in this game outside of niche side-content that is designed with it in mind.

    It removed any semblance of skill or control of the situation - didn't matter if your healers were skilled and could easily dodge all the knockoff mechanics then rez the party for the epic comeback, the moment someone got yeeted, any and all counterplays or party recovery were gone. Not to mention it's just a completely hostile mechanic to fun in its entirety. 'Tee-hee, you made a small mistake/had a lag spike/had no idea that knockback was coming since its your first time ever in this fight (Ravana's knockback after Bloody Fuller, Bismark's wind phase & getting stunned into the add's knockback AOEs) and now you just don't get to play'. How anyone can defend its existence when it's such a Zenith of truly interesting and engaging gameplay getting to stare at your screen while the rest of the party either wipes or kills the fight for you, assuming you don't just tab out and spend those minutes doing something else is beyond me.

    "It taught people" - I'm sorry to burst your bubble: no, it didn't. Anyone who cares to learn will learn, anyone who doesn't won't, regardless of perma death or just a temporary death. It's been that way since time immemorial - a not insignificant % of the playerbase will never desire to learn no matter what you do or lessons you try to 'teach' them. Perma was just needlessly punishing for zero point. It was artificial fake difficulty done bad, nothing more.
    (12)
    Last edited by Daeriion_Aeradiir; 04-10-2022 at 02:02 AM.