The Perma incapacitation was just bad design.
The Perma incapacitation was just bad design.
A good story cannot make up for bad gameplay.
Who asked for this? This looks to be an easy way to make sure many people quit out of boredom during the free trial period.
just yesterday I got sohr khai. Generally I despise dungeons but I quite like the fight vs hraesvelgr. Sure its undertuned like all dungeons but its one of the few dungeon fights that are still fun in spite of it. It was also a slight challenge to me as I was playing blm on it which is a class I wouldn't normally touch with a 10ft pole, but I'm having to suffer it for the magic dps quests and amaro mount
the sprouts that I was with said it was one of their favourites. I wished them luck vs nidhogg next
For Sohr Khai, probably it's because Trust AI can't do those missing platform stuff...just yesterday I got sohr khai. Generally I despise dungeons but I quite like the fight vs hraesvelgr. Sure its undertuned like all dungeons but its one of the few dungeon fights that are still fun in spite of it. It was also a slight challenge to me as I was playing blm on it which is a class I wouldn't normally touch with a 10ft pole, but I'm having to suffer it for the magic dps quests and amaro mount
the sprouts that I was with said it was one of their favourites. I wished them luck vs nidhogg next
As somebody who started playing the game way later than you, it was more annoying and frustrating to sit and watch a battle when I fell off (or not being able to resurrect somebody when they fell). It didn't make me want to quit but I don't think the person you were 7 years ago enjoyed it much at all.
Mortal Fist
Because being knocked out for the rest of the fight because you got hit by Landslide for the first time is an extremely exciting experience.
This. I've been playing this game since it came out and it wasn't good game design then and it isn't good game design now. I'm kind of exhausted from always seeing people trying to gatekeep various aspects of this games various content.
oh my god it all makes sense. the duty support AI probably struggled with: baiting the bombs to kill the slime in copperbell, interacting with the cannons to shoot the dragon in stone vigil, interacting with the lamps in haukke manor, moving the dragon out of the poison puddles in brayflox..
if these are all getting changed, i'm gonna miss it so much.
Yeah and on top of that the new player surely learned a lot by lieing down there.
Honestly I really like the change. At least new players can now try to see the whole fight thus learning about its mechanics. They wont just be carried by the rest but can actively participate.
Also how many people really did all these old dungeons recently and truly enjoyed them?
You know what the best part is?
Being trappend in a gaol in Titan and the landslide is targeted in that direction.
And the Gaol gets destroyed too early so you have no chance of dodging it.
And then you get knocked off and just cant participate anymore for no fault of your own other than getting a mechanic you cant dodge (the gaol).
10/10 design, yo.
You might survive it if you hug him and the gods smile upon you, but newer players 100% wont survive that scenario and then they're locked out.
Yeah, why do they nerf old content so new people actually get to participate, even if its super easy usually? Geez.... I hated not being able to raise people because it does look like i do it on purpose.
I always tell new people that i cant raise them in instances where that happens.
Last edited by Cheremia; 04-09-2022 at 03:37 AM.
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