Hmmm, very curious to know what you enjoy about healing in dungeons and normal raids, since there's nothing to heal. And that odd tank that you come across every full moon in ilvl 100 gear doesn't count.I'll jump in and offer an alternative stance. I want to preface this with the fact that I understand completely why healers don't like the gameplay in the game.
As a person who would normally not touch healers with a 10 ft pole (The only exception in my long long list of MMOs I've played being Chloromancer in RIFT); I actually enjoy healing (normal content) in FFXIV. I haven't even stepped into more difficult content (at-level extremes/savage/ultimate), but I enjoy healing through dungeons way more than I would have thought that I would. I _think_ that is the goal with the design choices that Squenix has made with Tanks and Healers; to try to get people like me (DPS-only players) to be willing to jump into those roles and realize that they're not as "scary" as they seem to be.
Having a well balanced population is very important for group content and any design choices that move population balance closer to 50% DPS/25% Healer/ 25% Tank is good for everyone, it makes for much less downtime. Sure, it's a shitty thing to just look at the numbers since these design choices are decreasing very important, unquantifiable things like player satisfaction, job identity, and fulfillment. But if making those changes mean that more people are playing the roles, that is quantifiable and is something that is at least somewhat important.
So, people like me are likely the ones being catered to by these design choices, even though I'm not asking for them at all. I'm sitting here enjoying the occasional healer run but completely understand why people would stop playing.
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