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  1. #1
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by ItsUrBoi View Post
    But it does. In fact more so than almost any other skill Samurai has right now ( maybe except Tsubame ). While in the opener its easy to miss why it is important, in the 1 minute burst it is basically a question of how many Shintens can you use, while always having enough kenki too boost your next Iaijutsu. Without this mechanic you can literally just dump it all mindlessly on Shinten whenever you want, otherwise you'd have to always make sure you are not at <20 kenki when finishing a combo and having to use an Iaijutsu. T
    Exactly.

    Kenki now becomes the Shinten gauge. This means the gauge has far less point and Shinten is just a mindless filler. Somewhere down the line they'll probably make Senai and Gyoten plain oGCD's to "streamline" it, then eventually remove Kenki entirely and make Shinten a plain 30 sec oGCD.

    Quote Originally Posted by Dzian View Post
    but my question would be this..
    when would i ever want to use midare without first using kaiten?
    when would i ever want to use higabana without first using kaiten?
    when would i wantto use any applicable skill without first using kaiten?
    You can apply this to so many things. Maintenance buffs for a start. The 1 step in your 1-2-3 combo is just "tedious filler" to use 2 and 2 is tedious filler to reach 3. Why do RPR's have to press Blood Stalk and Gluttony? Why do NIN always have to press Mudras? Why make DNC's do 3 steps? What's the point of any ability that grants resource or gauge, just make them recharge a little faster. Or a better example is why does Reassemble exist on MCH still or Zoe on SGE.

    Kaiten gives the Kenki gauge purpose. If they wanted to get rid of it, they should have added something else to keep the gauge meaningful.
    (9)

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Liam_Harper View Post
    You can apply this to so many things. Maintenance buffs for a start. The 1 step in your 1-2-3 combo is just "tedious filler" to use 2 and 2 is tedious filler to reach 3. Why do RPR's have to press Blood Stalk and Gluttony? Why do NIN always have to press Mudras? Why make DNC's do 3 steps? What's the point of any ability that grants resource or gauge, just make them recharge a little faster. Or a better example is why does Reassemble exist on MCH still or Zoe on SGE.

    Kaiten gives the Kenki gauge purpose. If they wanted to get rid of it, they should have added something else to keep the gauge meaningful.
    True but at the same time Ninjas mudras is probably the best example of how it only takes a few buttons to create engaging game play. 4 or 5 buttons on ninja can drop 8 or 9 different skills with different effects depending on how you interact with them..

    i find it to be one of the most engaging jobs for that reason alone. perhaps a little less so since they put mudras on the gcd but still those 4 buttons (5 with kassatsu) do more than any other buttons in the game imo.

    as for the rest of you're quote combat itself has been pretty tedious since beta.. and slowly getting worse.. early ARR combat was ok in coils where there was a lot more to do than just hitthings till there dead. but so many elements of combat have died, resource management, (mp tp) eminity, crowd control, weaknesses, placement, (gotta bind that golem in just the right place to get petrified so you can hide behind it) and now its just mindlessly whack out the same rotation till its dead..

    and what makes it tedious is that when the next patch comes with new content and new bosses it's essentially the same rotation yet again.. and the next patch after that and after that and so on..

    Quote Originally Posted by IdowhatIwant View Post
    This alone tells me you don't know how to play the class, so its hard to take what you say serious. But, Kaiten is one of the few skills that actually tie a classes 2 gauges together. I think most players would rather keep kaiten and have the whole meditation system scrapped to reduce button bloat. Which shoha only exists, because meditate served little purpose originally, so instead of removing a useless skill the repurposed it into something that wasn't needed. Sadly kaiten being removed is making samurai like most classes, have a gauge that is used for a single skill. Which at that point why even have the gauge at all it's now just screen clutter.
    honestly its not a difficult class to play. basicaslly never let your kenki drop below 20 and you're golden. Always keep 20 for either kaiten or Yaten / gap closer if you want to optimise uptime. boom done..

    only 83 at present though but i cant imaging it changes that drastically at 90..
    (0)
    Last edited by Dzian; 04-08-2022 at 08:19 PM.