The game has been going downhill (from a gameplay perspective) since the release of ShB. That expansion brought with it some of the most offensive homogenisation and simplification this game has ever seen; EW has only continued the trend. SB, for all its jank, had intricacies and nuance to every class as well as party composition (e.g. piercing/slashing debuffs) that really added a flavour to the content. Coupled with threat management being a thing for dps/healers to actively worry about, and tank stance dancing, the endgame really was the funnest it has ever been during SB, despite some classes being too clunky (drk) or rng-heavy (mch) to really be attractive choices. They did still have their loyalists, mind, probably in part due to such jank.
Then ShB rolled out, and with it the great homogenisation event. In an attempt to make all classes sufficiently viable/accessible in the endgame without people getting too snot-nosed about sub-meta comps in their raid groups, they really flattened out the bulk of class flavour and completely eliminated composition nuance. From an endgame perspective it was a struggle at times to enjoy the content, but little nuggets of intricacy in classes still remained to keep myself interested.
Now, with EW, I really can't find anything to enjoy in the endgame outside of two classes: mnk and sch. These two classes, while nothing compared to what they once were, still feel quite unique in their play and have much more adaptive qualities to them. Everything else is a sequence simulator and/or rng farmer. It is sad, as I've been playing since 1.0 and this is the first time I really struggle to enjoy the game (arguably more so than in 1.0). And, as endgame players are still the minority, as echoed above the complaints will be ignored and the homogenisation will continue.
I guess, just try to enjoy the game before it is a complete loss.

tl;dr bump