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  1. #11
    Player
    Saraide's Avatar
    Join Date
    Jun 2021
    Posts
    3,073
    Character
    Saraide Derosa
    World
    Odin
    Main Class
    Dark Knight Lv 100
    I cant really comment on samurai or ninja changes but in my experience the warrior cone was more annoying than anything else. Literally one of the reasons I swapped to Drk when first playing through the game. I disagree that it adds any depth to the job, to me it's just annoying busywork. The searing light change was much needed, it's just the big Smn rework was far too much of a simplification.

    Dungeons being super easy is something I'm fine with, I need those to level and farm tomes while having my brain turned off. The easier they are the faster you can burn through them with good players so that's a plus for me. Some alliance raids and normal raids could stand to be a bit harder though. I think P3N is a really well done normal raid. One of the few normal raids that actually acknowledge that two tanks exist.

    I think what people need to realize is that the actual fail condition is when a dungeon, trial or raid takes much longer than it needs to. Wiping just sets you back at the start and often times people will just leave, which will sour the mood a lot in roulette content. Copied factory and world of darkness are good examples for this where I'd rather not have a wipe (did you know there is another mechanic after 5 Headed Dragon's Heatwave? That's when you know the group is a failure).

    To me there is no functional difference between a legit wipe and dragging the corpses of half the party through the fight. It's just a bit of vindication and satisfaction when you are the one to drag them over the finish line because that makes for cool stories. Like warriors keeping the party alive when your healer is dead or when I managed to get everyone back up as healer at the last boss of aitiascope because curtain call is suddenly a mechanic we have to reprog.
    (1)

  2. #12
    Player
    Nethereal's Avatar
    Join Date
    Feb 2015
    Posts
    842
    Character
    Deviously Enchanted
    World
    Sargatanas
    Main Class
    White Mage Lv 100
    From Yoshi: No.
    (0)

    Quote Originally Posted by Someone
    Just because other players play the game. Does not mean you got to be mindful, or care
    Quote Originally Posted by Someone 2
    The problem ISN'T healers rotation is busted or boring...

  3. #13
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Lyth View Post
    Variations in gameplay cannot come at the expense of job balance. Otherwise you end up with homogenized picks instead of homogenized jobs, which is even worse.

    The real problem isn't homogenizing jobs. It's partially homogenizing them. If another job does everything else identically +1 extra thing, then you've created a mandatory pick. Either make the differences significant enough that players can't make a simple mathematical comparison, or make them identical.
    they can come at teh expense of balance, providing the balance is small enough not to matter or it brings something else meaningful to the table that counteracts it. The obsession with balance is part of why the game has suffered so much in the job design department. Everything being stripped for numbers you cant see without a 3rd party program.

    Example if whm was better than ast by a plentiful amount of damage you'd take whm, but since Ast can just negate p3s's check, then ast would be the better job for that fight. The battle designers don't take into account job strength when designing fights, thats why team jump rope is how the game plays.

    +/-5% damage when played at top tier is not exactly unbalanced despite some members of the community thinking it is.
    The lack of focus on job fun and identity is why the shb and ew changes are so unpopular and why this thread even exists. A lot of people don't care about balance, they just want fun and to be able to clear content, not neccessarily clear it faster for a log on a 3rd party website
    (10)

  4. #14
    Player
    Demetri_Delethorn's Avatar
    Join Date
    May 2014
    Location
    Eulmore
    Posts
    214
    Character
    Limited Edition
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by SargeTheSeagull View Post
    Warrior's AOE being simplified probably means turning overpower from a cone to a circle.
    I certainly hope so. No reason for it to be a cone.
    (2)

  5. #15
    Player
    EgilTheStressedMage's Avatar
    Join Date
    Mar 2020
    Posts
    556
    Character
    Egil Vairemont
    World
    Jenova
    Main Class
    Black Mage Lv 90
    Quote Originally Posted by Demetri_Delethorn View Post
    I certainly hope so. No reason for it to be a cone.
    And nothing of value would be lost.
    (3)

  6. #16
    Player
    Xaphire's Avatar
    Join Date
    Aug 2013
    Posts
    215
    Character
    Aeonna Calvados
    World
    Ultros
    Main Class
    Reaper Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    Warrior's AOE being simplified probably means turning overpower from a cone to a circle. This is terrible for about a dozen reasons. Number 1 being that it teaches tanks how to position in the way a basic circle wouldn't. Two is job identity. Three is, well, who on earth wanted this of all things changed?? If it isn't broke, don't fix it.
    I think most WARs have had this thought in dungeons, considering most of the players I know use the second attack of the AoE combo *without comboing* during dungeon pulls because the cone is clunky and unfun to use. It's why I primarily play any of the tanks other than WAR for dungeons, as well. The cone sucks and all three of the other tanks feel better in content where AoE is useful (in my, of course, biased opinion)
    (3)

  7. #17
    Player
    Recon1o6's Avatar
    Join Date
    Sep 2016
    Posts
    1,296
    Character
    Avarnia Corthal
    World
    Adamantoise
    Main Class
    Dragoon Lv 90
    personally I like the cone, both for flavour and for gameplay. meanwhile i find mythril tempest silly looking xp
    (12)

  8. #18
    Player
    Demetri_Delethorn's Avatar
    Join Date
    May 2014
    Location
    Eulmore
    Posts
    214
    Character
    Limited Edition
    World
    Sargatanas
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Xaphire View Post
    I think most WARs have had this thought in dungeons, considering most of the players I know use the second attack of the AoE combo *without comboing* during dungeon pulls because the cone is clunky and unfun to use. It's why I primarily play any of the tanks other than WAR for dungeons, as well. The cone sucks and all three of the other tanks feel better in content where AoE is useful (in my, of course, biased opinion)

    Exactly. Dungeons are far more stressful than needed due to the cone. It's just artificial difficulty. Clunky =/= riveting gameplay.
    (2)

  9. #19
    Player
    Teno's Avatar
    Join Date
    Jul 2014
    Posts
    873
    Character
    Teno Gestalt
    World
    Moogle
    Main Class
    Sage Lv 100
    My brother and I were on a good way to clear p4s after starting late into the tier with only pugs that take hours to fill. But after this joke of a LL, me seeing nothing for healers and him being disgusted about the sam change, we haven't launched the game back.
    Wonder if I'll keep the sub active or wait for multiple patches (and be disappointed) like last xpac.

    I'm bitter.
    (7)

  10. #20
    Player
    Liam_Harper's Avatar
    Join Date
    Feb 2018
    Posts
    3,470
    Character
    Liam Harper
    World
    Zodiark
    Main Class
    White Mage Lv 90
    Quote Originally Posted by DrWho2010 View Post
    well then the game crashes and burns and then we move on to something else. can look back on it later say "hmm I guess I had some fun with XIV." oh well. life goes on. there are always other things to do/see/play. Games are ephemeral. Can't expect them to stay relevant/around forever at the level of player perceived anticipation.
    Sadly true. 10+ years is a pretty good run for FF14.

    It's a shame no new games have really taken over yet. I can respect that MMO design is rather complex, many developers get it mostly right, but mess up a few key points that end up dragging the game down. New World died, Lost Ark is pay to win, we don't really have an MMO with engaging gameplay and a director with Yoshi P's mindset of not turning it into a treadmill cash grab.

    Personally I don't want a mega hardcore grindy complex game. I just want something fun and immersive, with things to accomplish, that treats me like I have a functioning brain. WoW probably came closer to that in the past than any other game, but most developers nowadays don't want to become a "WoW clone". They want to be unique and leave their mark and while I can understand it, it drags them down because many people just want some solid online-RPG fun without gimmicks or cash grabs.

    Hopefully one day. Similar to how FF14 pulled in a massive number of ex-WoW players, there's an open spot in the market for a great MMO right now just waiting for a developer to take it.
    (13)

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