I think most WARs have had this thought in dungeons, considering most of the players I know use the second attack of the AoE combo *without comboing* during dungeon pulls because the cone is clunky and unfun to use. It's why I primarily play any of the tanks other than WAR for dungeons, as well. The cone sucks and all three of the other tanks feel better in content where AoE is useful (in my, of course, biased opinion)
Exactly. Dungeons are far more stressful than needed due to the cone. It's just artificial difficulty. Clunky =/= riveting gameplay.
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