Too many abilities are being watered down, misconstrued, or removed altogether. The core of each job and lore behind the abilities continue to be diminished for the sake of “button bloat” when there are other more practical/reasonable methods of addressing that issue. But that’s the thing: many like having buttons to press. They enjoy having options, variations, and room for a personalized experience.
As a SAM main, I was already disappointed at the loss of Third Eye’s prior function. I admittedly didn’t use Merciful Eyes often due to its small heal potency, but responding with Hissatsu: Seigan felt…nice, like a proper counter that suited katana combat. (I still consider how it would’ve played out if both were retained and Merciful Eyes became a small but present group heal, turning the SAM stereotypes on their heads.)
In my opinion, removing Hissatsu: Kaiten strips SAM of a large portion of its identity. It may not be integral to the job’s functionality, but it’s integral to the overall flow of the job. That, and people enjoy it. Why not combine Ikishoten with Ogi Namikiri and Kaeshi: Namikiri or the numerous other button reduction combinations people have suggested?
The current direction of job management reflects a lack of communication and understanding regarding the heart and soul of why Form Shift should result in a form instead of a formless state, why SCH isn’t SGE, why AST’s job class quests even mention Time-related abilities (Time Dilation having been removed), why every tank (let alone job) doesn’t have to be remodeled to be more like WAR because people play them for what they individually are.
This game is something special to me—a place where I’ve met dear people and made dear memories. I appreciate the people who've worked hard to see this game flourish, and I appreciate how the community has met those efforts with their own. Nothing about FFXIV should be watered down or diminished.
Thank you for reading. Please be safe & well.