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  1. #1
    Player
    Xenon_S's Avatar
    Join Date
    Jul 2015
    Posts
    94
    Character
    Xenon Shinkiro
    World
    Gilgamesh
    Main Class
    Ninja Lv 90
    Here is a fun fact for Samurai's Kaiten

    Reposting a shorter version of my main thread in DPS discussions

    The reason cited in liveletter for Kaiten's removal is 操作量, quantity of operations, or action bloat. This can be examined with CPM

    In 4.x, Samurai use Hagakure to eat Sen and spam more shinten, Kaiten is not action bloat since it was barely used.
    In 5.x, standard 1 min rotation uses 4 Kaiten per min, no compaints to Kaiten being action bloat.
    In 6.0, Meikyo charge adds 1 extra Kaiten on opener, and Ogi 1 extra kaiten every 2 mins.

    In ShB E12S P1, top 3 SAM had CPM of 47.6, 47.8, and 47.1
    In EW P4S P2, top 3 SAM had CPM of 46.1, 45.3, and 46.1

    Top P4S P2 log had 33 cast of Kaiten on 6:43 kill, that's 4.9 CPM. That's equivalent to 660 Kenki or 26.4 Shiten Casts, which is 3.93 CPM. It is barely a change, and EW SAM already has lower CPM than ShB SAM, the action bloat arugment does not stand.

    No Action Bloat = No need to remove Kaiten.
    (11)

  2. #2
    Player
    whitemoonflower's Avatar
    Join Date
    Nov 2021
    Posts
    112
    Character
    Twos Moonflower
    World
    Tonberry
    Main Class
    Samurai Lv 90
    Quote Originally Posted by Xenon_S View Post
    Here is a fun fact for Samurai's Kaiten

    Reposting a shorter version of my main thread in DPS discussions

    The reason cited in liveletter for Kaiten's removal is 操作量, quantity of operations, or action bloat. This can be examined with CPM

    In 4.x, Samurai use Hagakure to eat Sen and spam more shinten, Kaiten is not action bloat since it was barely used.
    In 5.x, standard 1 min rotation uses 4 Kaiten per min, no compaints to Kaiten being action bloat.
    In 6.0, Meikyo charge adds 1 extra Kaiten on opener, and Ogi 1 extra kaiten every 2 mins.

    In ShB E12S P1, top 3 SAM had CPM of 47.6, 47.8, and 47.1
    In EW P4S P2, top 3 SAM had CPM of 46.1, 45.3, and 46.1

    Top P4S P2 log had 33 cast of Kaiten on 6:43 kill, that's 4.9 CPM. That's equivalent to 660 Kenki or 26.4 Shiten Casts, which is 3.93 CPM. It is barely a change, and EW SAM already has lower CPM than ShB SAM, the action bloat arugment does not stand.

    No Action Bloat = No need to remove Kaiten.
    It never felt bloated or excessive but seamlessly flowed with the rest of the rotation. Looking at the info you’ve provided (and thank you for taking the time to break it down), the “action bloat” reasoning seems more like changing it for the sake of changing it vs. a beneficial adjustment.
    (7)

  3. #3
    Player
    Saimeren's Avatar
    Join Date
    Sep 2021
    Posts
    234
    Character
    Saimeren Stons
    World
    Brynhildr
    Main Class
    Summoner Lv 90
    Quote Originally Posted by whitemoonflower View Post
    It never felt bloated or excessive but seamlessly flowed with the rest of the rotation. Looking at the info you’ve provided (and thank you for taking the time to break it down), the “action bloat” reasoning seems more like changing it for the sake of changing it vs. a beneficial adjustment.
    Unfortunately this is going to happen to Dragoons with the next patch as well.
    (1)
    Adorable creatures with unacceptable features!

  4. #4
    Player
    Sarantserel's Avatar
    Join Date
    Apr 2022
    Posts
    38
    Character
    Sarantserel Malqir
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Yeah, as a DRG main, I'm very worried about them mentioning wanting to trim DRG down because of business. DRG, to me, doesn't feel busy at all. It has a very enjoyable flow. The only button I feel could be cut is Mirage Dive since it doesn't feel flashy to use and its effect could just be given to High Jump.

    DRG already lost a lot from its ShB iteration because of the homogenization of buffs cooldown. We used to have to think about when we were using our life windows so that'd they fall within Lance Charge or Dragon Sight. So we dynamically delayed life windows and we sometimes had back to back life windows. which felt really good. But with everything being squished into the 1min 2min mold, those moments are gone. Now you always press geirskogul first and jump 2nd and it's the same thing for the rest of the fight. Double Life windows are gone.
    (2)