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  1. #91
    Player
    Jojoya's Avatar
    Join Date
    Feb 2018
    Posts
    9,091
    Character
    Jojoya Joya
    World
    Coeurl
    Main Class
    Bard Lv 100
    Quote Originally Posted by Voidedge_Ragna View Post
    Players on here deal only in extremes. When players ask for something more engaging then faceroll, the first answer is "do savage", why cant there be anything between faceroll and savage/extremes. If a tank can solo a dungeon or raid, maybe consider addressing this. We don't ask for a tank nerf we ask for something more engaging.

    Why cant 4 man content be tuned to the point it needs 4 ppl to work together, is it to much to ask for this on lv 80/90 after you done about 200 duties and have like a 50-75hours in combat? Let players who are here solely for the story do the dungeon with trusts but anything else including roulettes should not be doable by 1-2 ppl and 2 players afk. That way they can get their story done on easy mode, they wont need tome gear if the hardest thing they do is a dungeon with trusts.

    Imagine doing a EXPERT dungeon that needs a healer. Difficulty in a game should always be a incline, we are not asking for a wall we ask for a incline after hundreds of hours of combat. In FFXIV combat starts as a incline and eventually it becomes a straight line.

    Up the difficulty of "normal" content and give players who are not up for that an option to enter with 100% echo for no tome reward and no raid reward. If all you want is the story, you don't need the gear anyway.
    Criterion Dungeons are coming in 6.2. It sounds like they might be the midcore content you want.

    And regardless of what you'd like to think, players still need gear even if they aren't doing the most difficult content. Dungeons are still tuned around certain gear levels. No one is going to make it through Dead Ends wearing Shire gear. Even if they don't need Radiant now, they will need Radiant by the time the 6.3 dungeon is released. How are they to get that gear if they're not allowed to earn tomestones and can't do Savage to get the equivalent ilvl?
    (8)

  2. #92
    Player
    Carin-Eri's Avatar
    Join Date
    Feb 2022
    Location
    Old Sharlayan
    Posts
    1,935
    Character
    Carin Eri
    World
    Phoenix
    Main Class
    Dancer Lv 100
    Quote Originally Posted by Illmaeran View Post
    Quoting for emphasis.

    I'm one of those people who have a limitation and actually did leave the game because I couldn't get past an MSQ point no matter what I did. It wasn't until more than a year later with some recovery and PT that I was able to regain enough processing and reflex speed to get past that point. Even now I find myself having issues at times with mental processing speed and routinely eat mechanics for an amount of time that would horrify "git gud" players. The MSQ and Normal content need to remain easy enough to be challenging, but not painfully so, for the general public; including those with limitations.

    I don't begrudge peoples' desires for a challenge. That's why they made EX, Savage, and Ultimate for.



    Considering duty boss difficulty/ease; yeah, the story builds them up to be very powerful, but it also builds the WoL up to be even more so. We're supposed to be this almighty hero that can defeat all challenges eventually. Don't forget, for a number of those, it's canon that we have help - the fights against the Big Bads in ShB come to mind.
    I'd have to note that your encouragement, in a thread I made (as you may recall), contributed toward my persisting with the game despite my thinking that my terribad performance indicated that my best option might have been to quit.

    And loathe as I am to make such a confession in this thread, I'm still bad at it - although I guess I'd have to concede that I'm no longer terribad at least.
    (8)

  3. #93
    Player
    Chopstix's Avatar
    Join Date
    Sep 2021
    Posts
    162
    Character
    Chopstix Maulader
    World
    Malboro
    Main Class
    Warrior Lv 90
    u know, not so long ago i had a mentor roulette pop for normal hydealyn trial

    after 3 wipes i gave up, there was just no hope... i explained the colour mechanics, everything else everyone would have seen countless times (stack marker, spread), but no dice...

    granted this is a rare scenario, if there r not enough decent enough folks to carry the group, u r doomed to fail

    id just like to see a lil smidge of a difficulty increase in general, there r only a few bits of content that feel good at the casual lvl, mechanics should be punishing enough to get ppl learning (okay i really cant do that any more)

    the incoming dmg is 99% of the time nonexistent, stack marker taken by 8 ppl? it basically heals u (on savage/ultimate it is mandatory to SURVIVE and u likely need extra mits too), i bet a dps with some defensives could live through it alone most of the time

    vuln up? lmao that thing does nothing, u can stand in stuff for uptime and it will make zero difference, dmg down in savage at least heavily discourages u, vuln up equivalent needs to be more consequential to have a similar effect
    (3)

  4. #94
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Ronduwil View Post
    It was always that, but it was poorly designed. You're complaining that the game's design improved. There's a difference between intelligence and ignorance. Wiping with a party of new players because the boss unexpectedly unleashed massive damage with no warning is not enjoyable, IMO. It wasn't enjoyable for me as a kid, and it's not enjoyable for me as an adult. I don't feel like a genius when I know to stand either really close or really far away from the boss just 'cause. Instead, I feel like I've just spent way too much time playing this game.
    It’s not unexpectedly though. There’s a huge windup. It promotes communication and learning. You learn for the next time what each move does as opposed to it flat out telling you. Later mechanics are like this, aurum vale was good because it prepared you for later mechs. Now it’s not there so people are even more confused later on when the game is littered with mechanics like that.

    I do agree with some of the people here though and you with the whole memory thing. I wish the game varied in mechanics that wasn’t simply just bash your head against the wall until you get it, but unfortunately i don’t see anything like that happening, so we have to work with what we have.
    (4)

  5. #95
    Player
    Misplaced_Marbles's Avatar
    Join Date
    Jun 2021
    Posts
    469
    Character
    Violent Saviour
    World
    Omega
    Main Class
    Monk Lv 90
    Quote Originally Posted by KizuyaKatogami View Post
    Oh come on, it wasn’t always that. Aurum Vale second boss didn’t used to have telegraphs, now it does.
    It is truly sad that some people have the misconception that death = difficulty.

    Coincounter was: you don't know what's going to happen since it works unlike any other enemy in the game with zero feedback on what is about to happen, so you die with 100% chance. You might avoid it by accident by playing a ranged class, but that's just dumb luck rather than anything else. After that, you never die, unless you have the attention span of a fly. That isn't a mechanic, just poor game designing.
    (7)

  6. #96
    Player KizuyaKatogami's Avatar
    Join Date
    Feb 2021
    Posts
    3,472
    Character
    Kizuya Katogami
    World
    Cerberus
    Main Class
    Conjurer Lv 81
    Quote Originally Posted by Misplaced_Marbles View Post
    It is truly sad that some people have the misconception that death = difficulty.

    Coincounter was: you don't know what's going to happen since it works unlike any other enemy in the game with zero feedback on what is about to happen, so you die with 100% chance. You might avoid it by accident by playing a ranged class, but that's just dumb luck rather than anything else. After that, you never die, unless you have the attention span of a fly. That isn't a mechanic, just poor game designing.
    It was one example of many, and well, whether i agree with it or not, almost every future expansion has those mechanics littered all over the place, so it should be taught early on so people learn to understand tells like that otherwise they’re just going to be in for a rude awakening later on. Because of that encounter i’ve eventually gotten so memorized with things like that i can tell even in blind content how untelegraphed abilities are going to work. I especially noticed this improvement when i did hades normal blind and was able to immediately recognize his arm swipe mechanic and the shadow stream.

    I’m glad we can at least degree that there is major poor game designing going on though, considering that again, a lot of content is riddled with mechanics like that now.
    (2)

  7. #97
    Player
    ThaCa's Avatar
    Join Date
    Mar 2022
    Posts
    853
    Character
    Wise Fuchsia
    World
    Phantom
    Main Class
    Summoner Lv 90
    Game could benefit a lot of going back and standardizing the markers for ARR and early HW to teach them properly to people. There's some really wonky stuff like WoD markers, Sohm Al markers etc. that are different and at worst the opposite of what they are later. Having to second guess stuff because the game didn't properly teach them early on can be frustrating to newer players and even older ones that revisit the content.

    Having the Hall of Novice updated or having secondary one later for common mechanics would be beneficial.

    And as others have also pointed out, tightening the difficulty close to what past content was on release would be nice as people don't really get the same feel for it with all the skipping and ignoring mechanics.

    Base level of difficulty for normal content doesn't really need that much change as long as the past content gets the respect it deserves, additional midcore and maybe even some hardcore content would be nice as long as it doesn't cut out too much from other stuff.
    (5)

  8. #98
    Player
    angienessyo's Avatar
    Join Date
    Jul 2017
    Posts
    461
    Character
    Khulan Noir
    World
    Cactuar
    Main Class
    Ninja Lv 100
    I think it's important that people remember that difficulty is completely subjective. I'm a double legend and cleared the current savage tier really early, so is the normal content hard for me? Of course not. But I regularly see groups hardcore struggle in normal level content when I do mentor roulette. I've seen groups wipe 5 times in a row to some of the new story trials. (new story trial 2 especially) I still see groups wipe to P2+P3 normal A LOT in mentor roulette.

    I think the current difficulty level in normal content is fine and should remain accessible to casual players. It's there for casual players and is punishing enough to where you can actually still wipe if everyone is new or less skilled. The harder content is there for players like me that are excited to die 8 million times in DSU. If you want to see how hard the content can actually be for a new or casual player, unlock mentor roulette and queue in as a job that doesn't have a rez.

    Even when we do get normal content that's designed to be harder, people just avoid it anyways. Orbonne is my favorite 24 man this game has ever released and I never get to do it because everyone just ilevel cheeses alliance raids to get LOTA. And we're about to get to experience the glory and chaos of getting to do a new 24 man day 1, which is one of my favorite experiences to have in the game outside of savage/ultimate.
    (10)

  9. #99
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by SnowVix View Post
    tell me you've never played a healer without saying it.
    you've lost me here..

    but most debuffs that ive seen recently either A: cant be cleansed. B require a full heal to remove, or C are either incredibly weak or just dont last long enough to waste a cast on an esuna.. a poison effect thats dropping less than 1% of your hp every 3 seconds is honestly just not worth a gcd.

    I mean I honestly wish it was different but then that would make it "too hard" and the devs really dont wantt that..

    The same goes with the interupts generally... dumbed down so much that it really doesnt matter... heaven forbid a player was punished for missing one.... which is kind of the point of the thread i think..

    though i am retty sure most of thos e examples you did mention can be interupted with a shield bash or equivelant.. i forgett he name of warriors but apparantly it got removed anyway. havent played warrionr for a long time.

    There's 64 dungeons, 14 guildhests, 77 trials 109 raids thats 264 pieces of content. plus a few i havent unlocked yet. oh and bozja.
    How many of those need skills like interupts... it's a very small percentage... which means a large percentage of the time they're useless or incredibly "niche". and ultimately just bloat..
    (1)
    Last edited by Dzian; 04-05-2022 at 03:24 AM.

  10. #100
    Player
    MiaShino's Avatar
    Join Date
    Jun 2021
    Posts
    509
    Character
    Mia Shino
    World
    Excalibur
    Main Class
    White Mage Lv 90
    Threads like this one are ultimately pointless because Square and the FF14 developers are treading the same water as the competition, in race to the bottom. Happens with every major game/franchise now. Offensive to all offensive to none.

    Every thread devolves into two groups flinging poo at one another until it becomes buried.

    With a side of boomer vidya games er fer the chillens and are toys nonsense I thought experienced demise more then one decade ago with rise of e-sports. Gotta go out there and get a real job and do big girl things, get off the Nintendo you know? Hate this take..

    Perhaps I have become the jaded but this is simply how everything is designed now. From interactive entertainment medium designed to test reflexes - problem solving - etc to interactive movie that everyone and their one legged blind handicap pet Gorilla can experience. Next logical evolution for video games is movie that you occasionally press X to play next scene.
    (3)
    Last edited by MiaShino; 04-05-2022 at 03:27 AM.

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