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  1. #1
    Player
    Ath192's Avatar
    Join Date
    Jul 2019
    Posts
    1,801
    Character
    Aries Helle
    World
    Excalibur
    Main Class
    Black Mage Lv 100
    If Elden Ring has proven anything is that you don’t need snooze fest difficulty levels to be a successful and popular game. People enjoy and will rise up to challenge.

    For the people that dodge or cheese to get easier dungeons what is needed is more aggressive consequences to their actions not the dumbing down of content for everyone.
    (13)

  2. #2
    Player
    Hanaya's Avatar
    Join Date
    Aug 2020
    Posts
    45
    Character
    Liu Yangyang
    World
    Zalera
    Main Class
    Miner Lv 100
    Quote Originally Posted by Ath192 View Post
    If Elden Ring has proven anything is that you don’t need snooze fest difficulty levels to be a successful and popular game. People enjoy and will rise up to challenge.

    For the people that dodge or cheese to get easier dungeons what is needed is more aggressive consequences to their actions not the dumbing down of content for everyone.
    I personally would like the game to be a little harder (or more complex) in regards to normal content, but I think this is kind of a weird comparison. The entire premise of fromsoft games is that they're really difficult. For most people who enjoy them, the enjoyable part of the game is dying over and over again to a boss while slowly getting better at fighting it until you finally beat it. As in, they're playing the game specifically because they want to play something that's challenging and requires a lot of effort to succeed at.

    FFXIV is very different from that. While there's a small number of players who play the game because they want to experience difficult content (savage/ultimate raiders), the vast majority of players enjoy the game because of the story, or life skills/casual activities, or glams, or so on. I encounter far more players in the game that just want to play casually and have a relaxing experience then I do people who want to wipe to the same boss over and over again. like, if they suddenly made normal/story content in ffxiv way harder, I'm pretty sure a large number of people would just stop playing. High difficulty games are very popular and have a huge audience of people who love playing them, but the target market for fromsoft games and ffxiv is completely different.

    Like I said, I would personally enjoy the game more if content was more difficult. Although my main gripe is with lower level content, because ilvl sync is busted and you can basically faceroll a ton of dungeons/trials without actually taking that much damage (which honestly just makes me avoid roulettes a lot, because I hate getting pre-stormblood content), I also find endwalker story content kind of boring because of how faceroll it feels. But the vast majority of the people I know who play this game refuse to go into savage content, or even extreme trials in most cases, because they think it's too difficult.

    Admittedly though, I play on crystal, so maybe I'm super out of touch with other datacenters. The raiding community here is very very small compared to the number of more casual players. But I've levelled alts on aether/primal and honestly, the average level of gameplay I see in df there is very similar (as in, very low in most cases).
    (1)