Quote Originally Posted by KizuyaKatogami View Post
It’s not muddying the point. But that last line of yours just says what you’re really at here. Instead of trying to defend blatant bad practices, let’s try actually critiquing obvious problems. Maybe if they designed dungeons around healers who are average to above average rather than new/sylphie healers we wouldn’t be in the situation we are today. The job changes spoken about today just shows the blatant favoritism shown towards dps as opposed to healers.
How they design dungeons is a different conversation than what this thread is in theory for, I'm personally fine with the difficulty considering daily runs with roulettes and lol blatant favoritism, mch got a numbers boost announcement with no specifics so who can say how significant it is, sam got a damage variance improvement with a skill removal for "button bloat" that I haven't seen people exactly cheering on considering there were other more useless buttons they could've removed and nin got maybe a small buff depends what the actual numbers for the mug and trick changes are