
Originally Posted by
OdinelStarrei
To be honest, it's important for casual players to be able to complete content. I have no issue with there being testing considerations for players of all skill levels, because that's responsible quality assurance. What's troubling is the fact that instead of allocating multiple teams and distributions, it's all on one team again. This is similar to the complaint about job design, how it's being overseen by a surprisingly small and seemingly isolated group, with a lot of focus on DPS, and less on supports. The scope is, once again, too narrow.
Total guesswork here, but the fact that the tank player is the casual one is PROBABLY the explanation for why Bloodwhetting is so overwhelmingly insane in dungeons. If he knew what he was doing and used it to it's full effect during testing, there's no way something that broken would make it into launch. It is astonishing they don't have a hardcore/midcore/casual option for each party member for at least balancing reasons, never mind actual engagement with the content.
That said, extremes is the breaking point though? Really? Not at least 3rd-Floor savage? Isn't it a problem that you have to replace your QA healer as soon as they may start to realize just how mind-numbing everything is?
If your developer can get better at healing, chances are, the player can get better at it too. Why replace them? (see: unsubscribe for our version of "replace") Why do you have so little faith in your own playerbase? I didn't realize they were as jaded as we were.