Quote Originally Posted by Alhanelem View Post
...People don't seem to understand that the whole point of the job system is that you gain more power in a way that's specific to your job and class, but you lose some of the cross-classing flexibility.

If you absolutely must have Cure when you're on THM, then you simply do not set black mage and play THM as you always have. You trade greater power for greater flexibility.
I really want to point something out, regarding that last statement of yours (the bolded line):

That's the whole point of a main class/job in the first place...Your MAIN class/job is supposed to be SUBSTANTIALLY better at IT'S* role than any another class/job is at that role. There shouldn't be a need to COMPLETELY restrict jobs if the main class/job counterpart is properly balanced.

The reason XI failed, in that regard, was because ppl could simply sub a particular job, and act as a replacement for a role that it wasn't intended to replace. For example:

Summoner/White Mage = replacement healer for whm

Ninja/Warrior = replacement tank for pld



A BLM capable of curing did not cause a problem for a WHM, in XI, thanks to the sub job system restrictions -we were only granted access to "actions" available to our sub job at it's current "restricted" level (half the level of your main class).

The answer to the problem in XIV shouldn't be "screw all other mages out of a cure, to keep white mage relevant." We should be asking for adjustments to the class/job system... Find ways, like the sub job system, to keep jobs like blm from ever having a way to compete with whm for main healer. The Armoury System is the problem here. It's too hard to balance with it's current design.

Anyway, my point is....the recent update to the Armoury System wasn't good enough. They need to implement some sort of Armoury/Sub-job System hybrid.