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  1. #1
    Player
    Kiao-Ken's Avatar
    Join Date
    Mar 2022
    Posts
    57
    Character
    Top Macho
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Cont.
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    Healer classes; what the actual.... I have been in a situation where there were four DPS classes and were unable to kill a single healer that had extended too far into enemy territory. Literally a different type of Tank that also has the option to use Medical Kit and having 100% healing on themselves. Why?

    Solution that I would suggest, that self healing (healer abilities, not including Medical Kit) should be reduced by a good percentile deemed fit to prevent them from being almost un-killable. If not, give something to a DPS class such as melee DPSes to apply a debuff to healer classes.
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    The concept of fall damage is decent for those classes that have a knock-back ability. But, what happens when a class that can CC you for six seconds (two abilities) and follow it with a knock-back that causes instant death? You get Warrior players in The Borderlands Ruin that overly use this concept. And Warriors can only be countered if another friendly Warrior is quick witted to act. After that, the concept of being killed by fall damage becomes nothing more than a nuisance, an annoyance. I personally stay away from this instance called Borderlands Ruin just so that I may maintain my sanity (lol). I understand that it takes a level of understanding and skills to use the environment to one's advantage, but this is not that. One has no choice but to use the ramp that leads up to the Heliodrome center.

    I suggest to add railings to the ramp that one must take to get up to the top center of the map.
    ...
    (0)
    Last edited by Kiao-Ken; 03-31-2022 at 12:19 PM.

  2. #2
    Player
    Kiao-Ken's Avatar
    Join Date
    Mar 2022
    Posts
    57
    Character
    Top Macho
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    My apologies that this post is written in such a manner. I had to break it down due to being 5614 characters long and the original work consisted over 9k characters . And the post only accepts 3000 characters.
    (1)
    Last edited by Kiao-Ken; 03-31-2022 at 12:39 PM.

  3. #3
    Player
    Kirika-'s Avatar
    Join Date
    Nov 2017
    Posts
    559
    Character
    Kirika Yuumura
    World
    Faerie
    Main Class
    Bard Lv 100
    Quote Originally Posted by Kiao-Ken View Post
    My apologies that this post is written in such a manner. I had to break it down due to being 5614 characters long and the original work consisted over 9k characters . And the post only accepts 3000 characters.
    On this, if you make a post and hit the 3k limit, just post that message and then go back into it and Edit, then you can add more than 3k.
    (1)
    Kirika Yuumura of the Noir

    The Soldats' Manor, home of the Noir and of Noir's Eorzean Natural History Museum and Aquarium
    Plot 7, Ward 22, Shirogane, Faerie

    Noir... It is the name of an ancient fate. Two maidens who govern death; the peace of the newly-born Noir hands protect.

  4. #4
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Kiao-Ken View Post
    Healer classes; what the actual.... I have been in a situation where there were four DPS classes and were unable to kill a single healer that had extended too far into enemy territory. Literally a different type of Tank that also has the option to use Medical Kit and having 100% healing on themselves. Why?

    If not, give something to a DPS class such as melee DPSes to apply a debuff to healer classes.
    PvP is, or was balanced around The Feast, not Frontline. The debuffs you are suggesting already exists. They are applied by tanks and other healers.

    But everything will change with 6.1. The Feast will be removed and replaced with Crystalline Conflict. PvP will then be balanced around that.
    (0)