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  1. #2
    Player
    Kiao-Ken's Avatar
    Join Date
    Mar 2022
    Posts
    57
    Character
    Top Macho
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Cont.
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    Healer classes; what the actual.... I have been in a situation where there were four DPS classes and were unable to kill a single healer that had extended too far into enemy territory. Literally a different type of Tank that also has the option to use Medical Kit and having 100% healing on themselves. Why?

    Solution that I would suggest, that self healing (healer abilities, not including Medical Kit) should be reduced by a good percentile deemed fit to prevent them from being almost un-killable. If not, give something to a DPS class such as melee DPSes to apply a debuff to healer classes.
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    The concept of fall damage is decent for those classes that have a knock-back ability. But, what happens when a class that can CC you for six seconds (two abilities) and follow it with a knock-back that causes instant death? You get Warrior players in The Borderlands Ruin that overly use this concept. And Warriors can only be countered if another friendly Warrior is quick witted to act. After that, the concept of being killed by fall damage becomes nothing more than a nuisance, an annoyance. I personally stay away from this instance called Borderlands Ruin just so that I may maintain my sanity (lol). I understand that it takes a level of understanding and skills to use the environment to one's advantage, but this is not that. One has no choice but to use the ramp that leads up to the Heliodrome center.

    I suggest to add railings to the ramp that one must take to get up to the top center of the map.
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    Last edited by Kiao-Ken; 03-31-2022 at 12:19 PM.