Results -9 to 0 of 54

Threaded View

  1. #10
    Player
    Archwizard's Avatar
    Join Date
    Feb 2019
    Location
    A café at the edge of the universe
    Posts
    1,130
    Character
    Archwizard Drake
    World
    Sargatanas
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Faafetai View Post
    I know many would not like this, but this is coming from someone who plays with a healer or I am the healer. Walking dead is fine when it is in that combination, yes it sucks it kills you but pulling it off in a pull is so satisfying and would be sad to see it go.
    Aaaand also speaking as someone who regularly heals, I fully disagree. Given that even in the best case scenario it does nothing better than Holmgang, the satisfaction of pulling it off isn't worth the sheer amount of terror and anxiety sparked when I see Walking Dead activate while I'm not prepared for it, when I don't have that same anxiety with WAR.

    If it had some benefit to successfully healing it off -- like, "the target becomes invulnerable for the remaining duration and gains an additional bonus for X sec" if healed early -- then I could see the argument for rewarding team synergy. In such case we would still need a UI element and argue to reduce the healing requirement as not to leave healers who have actually been using their CDs until that point in the dust, but it would actually be a boon to seek out and coordinate with rather than just a penalty for failing to. Ample reward to justify taking a risk.

    Because as now, it's a huge risk for equal or lesser value as other tanks get.
    (4)
    Last edited by Archwizard; 03-27-2022 at 04:45 PM.