
Originally Posted by
Renathras
This is probably accurate. And even if we could outline the problems, could we agree on them?
For example, we all can see that healer KITS vs encounter DESIGN don't mesh. But what's the issue? We'd have to identify that to lead to the solution.
To me, the issue is that encounters have VERY STRICTLY SCRIPTED spikes of big damage, and healers (excepting maybe WHM) have VERY POWERFUL oGCD heals. This leads to a situation where healers are DPSing most of the time, and when damage goes out, they faceroll across high potency oGCDs, heal all the damage (or have ticking HoTs to heal before the next damage spike), then go back to DPSing to maximize their parses. This is how the high end gameplay works, and more modern dungeons (old dungeons deviate from this quite a bit, especially before SB, and lower levels, a lot of Jobs don't have those powerful heals yet)
But what's the solution here?
The high end raiding community thinks the solution is "give healers a dps rotation on par with tanks and damage on par with Ranged". Well, that's _A_ solution.
Another solution would be to nerf oGCDs. Why are your "cheap" heals (oGCDs) more powerful than your "expensive" heals (GCDs)? Shouldn't oGCDs be used for patching up the party and smoothing damage spikes and GCDs be what you use to actually deal with high damage? If you look at it from a risk/reward perspective, "expensive" (in MP and time) heals should be more powerful, not less or approximately equal. And we have so many (again, excepting WHM) that healers can generally cover an entire Extreme or Savage fight with oGCDs if they have a proper "healing plan". Why is this even a thing? Healing without using a single MP on healing or a single GCD on healing? Does that seem like healthy game design? That just makes your healers all DPSers that weave an occasional healing oGCD between their damage rotation - which leads to the demands of giving them a more engaging DPS rotation since they're...basically DPSers at that point.
So even if we CAN identify a general problem, do we even agree on the solution?
So how can we ask the Devs to do so when even we cannot?