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  1. #11
    Player
    ForteNightshade's Avatar
    Join Date
    Oct 2013
    Location
    Limsa Lominsa
    Posts
    3,677
    Character
    Kurenai Tenshi
    World
    Cactuar
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Shurrikhan View Post
    I'm 90% sure Hierro was being sarcastic, as Holmgang has been considered the most attractive invuln, and Warrior the most reliably supported (and defensively stacked) tank since 4.1.

    The "adjustments GNB and PLD need" are probably aimed at their invulns. Superbolide has almost no advantage over Holmgang, given how few debuffs can be prevented via invincibility, but has a longer cooldown. The penalty-less invincibility of Hallowed Ground, meanwhile, is usually considered worth less than the shorter cooldown of Holmgang. And then there's DRK.
    Oh, I don't disagree. Granted, it seems others aren't seeing it as sarcasm given the subsequent replies.

    That's a different argument to me though. Changing Holmgang so it doesn't still have a bind when this interaction was specifically removed wouldn't be anywhere near the same as changing Superbolide's CD or even Living Dead as a whole. It's basically fixing some leftover code which can, technically, be done with a macro.

    Quote Originally Posted by NightHour View Post
    GNB needs adjustments to No Mercy's duration and the range on continuation abilities.

    Continuation needs to go from 3y to like 5 or 6y.

    No mercy needs another 3-5 seconds added to it's duration. Adding more abilities to the burst window but not increasing the burst window is kinda dumb.
    Would I like these changes? Absolutely. I've even advocated for them myself. Although, buffing No Mercy by 3-5 seconds means you're still missing something under it. Rin Karigani explains why that isn't necessarily the most elegant solution. Does it need it? Not at all. Despite everyone screaming how broken Bloodwhetting is, it actually has very little advantages in 8-man content due to how overpowered healers are. Don't get me wrong. It's still useful, especially for prog. But there's a reason double DRK of all things is meta. Damage matters more. Not only does GNB soundly beat WAR in that department, HoC is better than Bloodwhetting. The hilarious irony is if LD loses the healing requirement, WAR's single advantage dies.

    Like Shurrikhan said, you're asking to buff an already favorable job over fixing a programming oversight.
    (2)
    Last edited by ForteNightshade; 03-24-2022 at 07:09 AM.
    "Stand in the ashes of a trillion dead souls and ask the ghosts if honor matters."
    "The silence is your answer."


  2. #12
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    I like how some people choose to believe a balance discord mentor who obliviously have a bias opinion about DRK. He said in his own DRK Endwalker mediatour video that "the class is SOLID" > https://youtu.be/FgEj9Y2sDB0?t=389


    and let me tell you something : a Sentence like "DRK is fine" "LD is fine" is popular in the balance discord as well at least till the earlier of Endwalker release. DRK player in that discord have the hardest time argue about how DRK suck because how bias the rest of community are.


    Double DRK is meta!?? wth?? dps gap between 2 DRK vs 2WAR or 2PLD give you a hard time beating enrage now?
    Double WD VS double Holm or double HG tho?

    Speed run is only matter to a group of people who obsessed about it, it have no real meaning to a group of normal people that just want to clear.
    If a clear isn't enough for you and damage is god to you then don't shy away from the truth that you can have
    DOUBLE GNB INSTEAD OF DOUBLE DRK for a better defensive kit and almost the same dps!
    (2)
    Last edited by The_User; 03-24-2022 at 08:35 PM.

  3. #13
    Player
    Luin's Avatar
    Join Date
    Dec 2017
    Posts
    287
    Character
    Luin Vereist
    World
    Lamia
    Main Class
    White Mage Lv 90
    Remove the weird bind effect.

    Oh no, you can no longer waste Holmgang binding a Death Knight in T5. Whatever will I do? It's not like we have Leg Sweep and Low Blow. I can think of very few practical uses of Holmgang's bind.

    They made Salted Earth place around the player since they knew most players were already using a <me> macro, so why not adjust Holmgang the same way?

    Also this isn't a DRK thread. DRK having problems isn't relevant to WAR QoL.
    (2)
    Last edited by Luin; 03-24-2022 at 02:58 PM.

  4. #14
    Player
    The_User's Avatar
    Join Date
    Feb 2022
    Posts
    265
    Character
    The Tank
    World
    Gungnir
    Main Class
    Dark Knight Lv 63
    Yeah and remember to show up to tell the WAR player who is going to show up in DRK thread in the future about what you just said too.
    (1)

  5. #15
    Player
    Sqwall's Avatar
    Join Date
    Jun 2013
    Posts
    844
    Character
    Sqwall Lionheart
    World
    Diabolos
    Main Class
    Warrior Lv 100
    I have been following Holmgang for the entire time of it's existence. This is the single most buffed ability in the game. It has changed maybe...5 times? 4 minimum.

    It didn't even have an invuln attached to it. It was just there to prevent mobs from moving and prevent most knockback.

    Now it has evolved into what we consider the best invuln in the game due to it's short cooldown. When I can use it 3 times to take a SHARED tank buster in p2s to the face by myself....that's pretty strong. I have been and still being told that my healers don't worry about me as warrior is just so hard to kill.

    They worry about Living Dead and dumping crazy amounts of GCD's and oGCD's to fix the crummy invuln.

    So no...I don't think they need to improve holmgang any more. The range on holmgang is the price of admission for using it. I have also been caught by this myself as I just go "Oh....yeah I forgot about the range....now i'm dead."

    And Holmgang is a good example of how to fix Living dead. It requires the same amount of attention from a healer as I still go down to 1 HP....but I don't have to be 100% in 10 seconds or death is my reward. Living dead should honestly just be changed to 50% HP and it would still be just as good as Holmgang or Superbolide. Holmgang is fine, Superbolide is fine, Hallowed Ground is still the best honestly.

    With Hallowed I take 0 damage AND I keep ALL my HP. The cooldown is the only downside.
    (1)
    Last edited by Sqwall; 03-25-2022 at 11:13 PM.

  6. #16
    Player
    Atreides's Avatar
    Join Date
    Apr 2011
    Posts
    1,067
    Character
    Ikohyu Kaito
    World
    Balmung
    Main Class
    Marauder Lv 100
    Yeah currently I bypass the bind issue with a <me> macro but that shouldn't be a thing in the first place, the bind is mostly useless anyway.

    Quote Originally Posted by The_User View Post
    Yeah and remember to show up to tell the WAR player who is going to show up in DRK thread in the future about what you just said too.
    Did I miss something? Are WARs not usually in agreement with DRK adjustments? We only spit on DRKs crying for WAR nerfs rather than adjustments for their own job.
    (2)

  7. #17
    Player
    Faafetai's Avatar
    Join Date
    Jul 2021
    Location
    The Royal Menagerie
    Posts
    350
    Character
    Tai Natuia
    World
    Excalibur
    Main Class
    Paladin Lv 85
    Quote Originally Posted by The_User View Post
    Or



    Make Holmgang do not require a target and instead binds every enemies in 5y radius around WAR.

    This will make Holmgang partly resembling Magnai's Holmgang


    and then make Holmgang retain it's "prevent hp from falling below 1" effect till the 10s duration count down to 0 regardless of whether the enemies dies or not.


    And this suggestion is for PVE Holmgang only, mind you.
    That would be freaking amazing!!! I would lose my mind with an actual crowd control in this game other than holy. They seemed to have taken all the fun away including group cleanse. They did fix the range of how far the tethered mob can be from you which I thought was the most hilarious fix I have ever seen watching as the chain extends forever. I seem to have this problem more on controller but I just have trouble activating holmgang without a target on controller for a small amount of time which has caused me to die once or twice. I am sure it happens on pc too because I have seen holmgang and other invulns just miss due to server ticks saying you have died minutes ago so you can't invuln because you are already dead or the poison is ticking on you before you activated it so nope your dead.

    Oh and your idea also reminds me of when fighting the warriors in darkness pre stormblood, Ardbert uses it on you and the scions before urianger yeets it off of us. I didn't even notice that my first time playing through but now I know what holmgang looks like that is so what he is doing
    (1)

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