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  1. #1
    Player
    Jeeqbit's Avatar
    Join Date
    Mar 2016
    Posts
    7,681
    Character
    Oscarlet Oirellain
    World
    Jenova
    Main Class
    Warrior Lv 100
    In most cases it's easy to see who's first time it is because they will be stuck watching the initial cutscene where the camera moves through the dungeon. Up until the beginning of the latest expansion they have a sprout icon or after that they usually have a returner icon. You see mention of some sort of bonus as well.

    Quote Originally Posted by Vhanja View Post
    Today I ran a dungeon (WHM) for the first time, and of course told the party as we started. A few minutes in, I can't keep up with the tank and he dies. What does he do? Apologies for pulling too much and go slower. Although it's clear it's my "fault" as I am new.
    It is partially the tank's fault because although you didn't catch up and heal them, they ran ahead knowing that you were new, so as a tank they should be prepared survive on their own for long enough for a new player to catch up, or alternatively go slower.

    As I explained previously, it's almost always someone's first time, so if you want to "pull big" as a tank, you have to learn how to make it easy for a new player to heal you and most tanks you meet won't have enough tanking experience to do that, so they cause a wipe in certain dungeons.

    To catch up with them, what you can do is press P, go to General and drag the Sprint action onto your hotbar. Then you can keybind the hotbar slot to a key (I use R). If you look in the party list, you can see when the tank uses Sprint with the dash symbol and use it yourself to keep up with them. It lasts twice as long if you use it when not fighting, so try to use it before attacking or healing rather than after.

    The best mindset to have in a dungeon is that it's not any one person's fault that there was a wipe. Every single person including the DPS should ask themselves "what could I have done to prevent it?"
    (1)
    In other news, there is no technical debt from 1.0.
    "We don't have ... a technological issue that was carried over from 1.0, because ARR was meant to kind of discard what we had from 1.0 and rebuild it from the engine."
    https://youtu.be/ge32wNPaJKk?t=560

    Quote Originally Posted by Jeeqbit View Post
    Want to know why new content will never last more than 20 minutes? Full breakdown:

  2. #2
    Player
    Vhanja's Avatar
    Join Date
    Mar 2022
    Location
    Limsa Lominsa
    Posts
    17
    Character
    Tabris Autumnleaf
    World
    Twintania
    Main Class
    Conjurer Lv 58
    Quote Originally Posted by Jeeqbit View Post
    In most cases it's easy to see who's first time it is because they will be stuck watching the initial cutscene where the camera moves through the dungeon. Up until the beginning of the latest expansion they have a sprout icon or after that they usually have a returner icon. You see mention of some sort of bonus as well.

    It is partially the tank's fault because although you didn't catch up and heal them, they ran ahead knowing that you were new, so as a tank they should be prepared survive on their own for long enough for a new player to catch up, or alternatively go slower.

    As I explained previously, it's almost always someone's first time, so if you want to "pull big" as a tank, you have to learn how to make it easy for a new player to heal you and most tanks you meet won't have enough tanking experience to do that, so they cause a wipe in certain dungeons.

    To catch up with them, what you can do is press P, go to General and drag the Sprint action onto your hotbar. Then you can keybind the hotbar slot to a key (I use R). If you look in the party list, you can see when the tank uses Sprint with the dash symbol and use it yourself to keep up with them. It lasts twice as long if you use it when not fighting, so try to use it before attacking or healing rather than after.

    The best mindset to have in a dungeon is that it's not any one person's fault that there was a wipe. Every single person including the DPS should ask themselves "what could I have done to prevent it?"
    I love your thoughts, and I feel the same. It's a party effort. However, as a new healer, I do feel a bit bad when the tank dies and takes all the blame himself. But, yes, it just goes to show the great mentality in general.
    (0)