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  1. #1
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by Minarisweet View Post
    Ninja is rogue 2, its only not rogue in name. I'd tell them that but personally I am not annoyed by people not having job stones for normal content since... normal content is braindead anyways lol.
    interesting
    at least you're consistent.

    Quote Originally Posted by MagicalChase View Post
    “Sadly this game doesn’t allow builds”
    Still a false equivalency, lol
    First point, false. Job crystal isn't mandatory. ROGs don't have to upgrade to NIN. Otherwise there won't be a thread complaining about people not using it.
    second point, also false. This is literally a sprout asking if he can play the way he wants to. A point you are championing. Though said way will make other people work more to cover his share.
    (0)

  2. #2
    Player
    MagicalChase's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    88
    Character
    Emilie Castan
    World
    Lamia
    Main Class
    Machinist Lv 90
    Quote Originally Posted by hagare View Post
    interesting
    at least you're consistent.



    First point, false. Job crystal isn't mandatory. ROGs don't have to upgrade to NIN. Otherwise there won't be a thread complaining about people not using it.
    second point, also false. This is literally a sprout asking if he can play the way he wants to. A point you are championing. Though said way will make other people work more to cover his share.
    The difference is I wouldn’t kick the rogue and you’re implying you would. So.I too am not bothered by it either
    (0)

  3. #3
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MagicalChase View Post
    The difference is I wouldn’t kick the rogue and you’re implying you would. So.I too am not bothered by it either
    the question was. what would you tell him.
    I'll tell you what I told him after you stop avoiding the question.
    (0)

  4. #4
    Player
    MagicalChase's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    88
    Character
    Emilie Castan
    World
    Lamia
    Main Class
    Machinist Lv 90
    Quote Originally Posted by hagare View Post
    the question was. what would you tell him.
    I'll tell you what I told him after you stop avoiding the question.
    But I’m not avoiding the question I told you what I would say, I just wouldn’t care if they just played rogue anyway.
    (0)

  5. #5
    Player
    hagare's Avatar
    Join Date
    Oct 2014
    Posts
    2,042
    Character
    Cesan Duff
    World
    Tonberry
    Main Class
    Dragoon Lv 90
    Quote Originally Posted by MagicalChase View Post
    But I’m not avoiding the question I told you what I would say, I just wouldn’t care if they just played rogue anyway.
    disappointing. Yet predictable.
    Oh well
    (3)

  6. #6
    Player
    DPZ2's Avatar
    Join Date
    Feb 2015
    Posts
    2,602
    Character
    Dal S'ta
    World
    Gilgamesh
    Main Class
    Bard Lv 97
    Quote Originally Posted by hagare View Post
    disappointing. Yet predictable.
    Oh well
    Yup. It's disappointing that you didn't provide an answer when you said you would.
    (0)

  7. #7
    Player IdowhatIwant's Avatar
    Join Date
    May 2020
    Posts
    934
    Character
    Jimbo Jimbo
    World
    Gilgamesh
    Main Class
    Summoner Lv 90
    Quote Originally Posted by MagicalChase View Post
    The difference is I wouldn’t kick the rogue and you’re implying you would. So.I too am not bothered by it either
    I wouldn't kick them because I would not let them in my party to begin with.

    Quote Originally Posted by Shurrikhan View Post
    The first has diverse fights for which some classes are better than for certain parts and/or functions. Over a given period of gearing/progression, it's not uncommon that certain compositions would be favored for certain fights over others. However, the preferred compositions are far from stagnant; specific interest being made towards ensuring that (aside from the "meta" perhaps favoring adaptable but non-optimal comfort picks that are easier to coordinate in PuGs) a job most advantaged in any one fight of a tier is not most advantaged across that whole tier on average. Class depth, moreover, is sufficient that players can rarely switch from playing their few chosen classes to playing others at the highest level, meaning that there's an opportunity (learning) cost to swapping to the meta class for a given fight, with masters frequently changing what's considered most advantaged in a given fight anyways. Performance is highly varied with the given encounter, composition, and player skill, but a 'lower-performing' job --though still filling a vital function, and perhaps more reliably or responsively than an optimized choice-- can see easily see large (20-33%) differences in throughput
    This is how the game used to be an I preferred it personally. Although there was always a meta every composition worked and there were synergies between classes which allowed you to bring different set ups. Problem was, Alex was a little tough for most groups meta or not.
    (1)
    Last edited by IdowhatIwant; 03-23-2022 at 04:48 PM.

  8. #8
    Player
    Shurrikhan's Avatar
    Join Date
    Sep 2011
    Posts
    12,856
    Character
    Tani Shirai
    World
    Cactuar
    Main Class
    Monk Lv 100
    Quote Originally Posted by IdowhatIwant View Post
    This is how the game used to be an I preferred it personally. Although there was always a meta every composition worked and there were synergies between classes which allowed you to bring different set ups. Problem was, Alex was a little tough for most groups meta or not.
    It follows my preference, too, but my point was more than larger but varied imbalances tend to equally or better allow for player choice as/than smaller but unvaried imbalances.

    Some degree of imbalance is inevitable, but --given that-- having greater depth and diversity actually gives a greater chance, by sheer numbers, for some unique reason to take A --not necessarily over all other choices in the span of a whole fight, but as a way to meet particular shorter-term win conditions or form or press particular advantages.

    In truly complex mechanics-driven (as opposed to "striking dummy" or "Patchwerk") fights, after all, having a unique or uniquely good answer to something not covered by others tends to be far more valuable than any fight-long performance variance that wouldn't make or break an enrage.
    (2)