You were wasting stats.Not rlly back then my bard had 25 dex/25 piety because piety ment more mp to keep up songs longer lol..
Ppl sure like to throw everyone around like its true if even 1 person doesnt its reason for it to be there.
Not even counting it helped pally and spellcasters back then.. So no not everyone just shoved it in prim dmg stat like str,dex,int,mind
Depends how far back you're talking. ARR coils for example if i recall Piety was a decent choice as it meant you could keep your foe reqs up for a decent amount of extra time. Which would have been slightly worse for the bard personally. but it then meant a decent amunt of extra damage came from the party as a whole so it was a net gain.. so worht it or not would depending on whether you were thinking of just your self, or the collective group as a whole.
If i recall it was a solid choice for scholar early on as well as more mp meant more aethorflow meant more miasma2 spam. and as lustrates and stuff didnt scale of int or mind (one of the reasons early cleric scholar was so OP.) piety was a solid option.
been a lifetime since ARR and coil though..
Last edited by Dzian; 03-23-2022 at 04:45 AM.
People theory-crafted around it at the time, but ultimately found it wasn't that useful in the fights for a few reasons. Too much boss downtime limiting the impact, double bard being a popular comp, foe's req only really buffing caster damage ect. Allocating all of your bonus attributes to piety netted you only around 9 extra seconds of foe req per usage, at the cost of around 5% of your total personal dps output, which was not considered a worthy tradeoff.
He was wasting it by splitting it 25/25. Doing anything other than all 50 into a stat was literally a waste of stat points. Its why they removed it from the game.Depends how far back you're talking. ARR coils for example if i recall Piety was a decent choice as it meant you could keep your foe reqs up for a decent amount of extra time. Which would have been slightly worse for the bard personally. but it then meant a decent amunt of extra damage came from the party as a whole so it was a net gain.. so worht it or not would depending on whether you were thinking of just your self, or the collective group as a whole.
If i recall it was a solid choice for scholar early on as well as more mp meant more aethorflow meant more miasma2 spam. and as lustrates and stuff didnt scale of int or mind (one of the reasons early cleric scholar was so OP.) piety was a solid option.
been a lifetime since ARR and coil though..
No one's allergic to it. Its just that this game has proven its unnecessary and makes balancing easier. People go on about class customization in games, yet 99% of the time the first thing players do is google "best build" and everyone forges themselves into a cookie cutter anyways.
The simplicity of class designs in XIV is fantastic. You have a selection of jobs to play for each role and you can play whichever appeals to you most. End game has a variety of sets with different stat allocations plus materia allocations if you wanna go "against the norm" for your jobs stat build.
We don't need 3 different trees and "hybrid" builds for every job. If we had all that crap we'd still only have like 8 jobs instead of 19.
Last edited by Ransu; 03-23-2022 at 05:16 AM.
I might get a little personal here but this has never been my experience in anything else with neither me or my friends or people I'd know in games like wow, diablo, monster hunter, closers, etc... and im like fairly sure the game benefits WAY MORE of having playstyles for the majority of the game and having to use the best there is for later anyways... you still have something to write home about.He was wasting it by splitting it 25/25. Doing anything other than all 50 into a stat was literally a waste of stat points. Its why they removed it from the game.
No one's allergic to it. Its just that this game has proven its unnecessary and makes balancing easier. People go on about class customization in games, yet 99% of the time the first thing players do is google "best build" and everyone forges themselves into a cookie cutter anyways.
The simplicity of class designs in XIV is fantastic. You have a selection of jobs to play for each role and you can play whichever appeals to you most. End game has a variety of sets with different stat allocations plus materia allocations if you wanna go "against the norm" for your jobs stat build.
We don't need 3 different trees and "hybrid" builds for every job. If we had all that crap we'd still only have like 8 jobs instead of 19.
I really feel xiv has switched the view of many gamers about builds and playstyles because historically SE has fucked that up A LOT in xiv so of course they think its bad, but no, SE just sucks at implementing shit.
you literally said you were allergic to builds in games lolHe was wasting it by splitting it 25/25. Doing anything other than all 50 into a stat was literally a waste of stat points. Its why they removed it from the game.
No one's allergic to it. Its just that this game has proven its unnecessary and makes balancing easier. People go on about class customization in games, yet 99% of the time the first thing players do is google "best build" and everyone forges themselves into a cookie cutter anyways.
The simplicity of class designs in XIV is fantastic. You have a selection of jobs to play for each role and you can play whichever appeals to you most. End game has a variety of sets with different stat allocations plus materia allocations if you wanna go "against the norm" for your jobs stat build.
We don't need 3 different trees and "hybrid" builds for every job. If we had all that crap we'd still only have like 8 jobs instead of 19.
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