Results 1 to 10 of 144

Hybrid View

  1. #1
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Nekokaori View Post
    Not rlly back then my bard had 25 dex/25 piety because piety ment more mp to keep up songs longer lol..


    Ppl sure like to throw everyone around like its true if even 1 person doesnt its reason for it to be there.

    Not even counting it helped pally and spellcasters back then.. So no not everyone just shoved it in prim dmg stat like str,dex,int,mind
    You were wasting stats.
    (7)

  2. #2
    Player
    Dzian's Avatar
    Join Date
    Feb 2012
    Location
    Ul'dah
    Posts
    2,837
    Character
    Scarlett Dzian
    World
    Sargatanas
    Main Class
    Bard Lv 76
    Quote Originally Posted by Ransu View Post
    You were wasting stats.
    Depends how far back you're talking. ARR coils for example if i recall Piety was a decent choice as it meant you could keep your foe reqs up for a decent amount of extra time. Which would have been slightly worse for the bard personally. but it then meant a decent amunt of extra damage came from the party as a whole so it was a net gain.. so worht it or not would depending on whether you were thinking of just your self, or the collective group as a whole.

    If i recall it was a solid choice for scholar early on as well as more mp meant more aethorflow meant more miasma2 spam. and as lustrates and stuff didnt scale of int or mind (one of the reasons early cleric scholar was so OP.) piety was a solid option.

    been a lifetime since ARR and coil though..
    (2)
    Last edited by Dzian; 03-23-2022 at 04:45 AM.

  3. #3
    Player
    LittleImp's Avatar
    Join Date
    May 2019
    Posts
    1,204
    Character
    Lil Imp
    World
    Goblin
    Main Class
    Paladin Lv 100
    Quote Originally Posted by Dzian View Post
    Depends how far back you're talking. ARR coils for example if i recall Piety was a decent choice as it meant you could keep your foe reqs up for a decent amount of extra time which then meant a decent amunt of extra damage from the party..
    People theory-crafted around it at the time, but ultimately found it wasn't that useful in the fights for a few reasons. Too much boss downtime limiting the impact, double bard being a popular comp, foe's req only really buffing caster damage ect. Allocating all of your bonus attributes to piety netted you only around 9 extra seconds of foe req per usage, at the cost of around 5% of your total personal dps output, which was not considered a worthy tradeoff.
    (3)

  4. #4
    Player Ransu's Avatar
    Join Date
    May 2014
    Location
    Leaving my SAM in Kugane
    Posts
    2,948
    Character
    Raansu Omiyari
    World
    Gilgamesh
    Main Class
    Samurai Lv 100
    Quote Originally Posted by Dzian View Post
    Depends how far back you're talking. ARR coils for example if i recall Piety was a decent choice as it meant you could keep your foe reqs up for a decent amount of extra time. Which would have been slightly worse for the bard personally. but it then meant a decent amunt of extra damage came from the party as a whole so it was a net gain.. so worht it or not would depending on whether you were thinking of just your self, or the collective group as a whole.

    If i recall it was a solid choice for scholar early on as well as more mp meant more aethorflow meant more miasma2 spam. and as lustrates and stuff didnt scale of int or mind (one of the reasons early cleric scholar was so OP.) piety was a solid option.

    been a lifetime since ARR and coil though..
    He was wasting it by splitting it 25/25. Doing anything other than all 50 into a stat was literally a waste of stat points. Its why they removed it from the game.

    Quote Originally Posted by Minarisweet View Post
    Making this post was a bad idea I think, people are allergic to different playstyles but at the same time I think SE is kind of guilty for not knowing how to implement the idea.
    No one's allergic to it. Its just that this game has proven its unnecessary and makes balancing easier. People go on about class customization in games, yet 99% of the time the first thing players do is google "best build" and everyone forges themselves into a cookie cutter anyways.

    The simplicity of class designs in XIV is fantastic. You have a selection of jobs to play for each role and you can play whichever appeals to you most. End game has a variety of sets with different stat allocations plus materia allocations if you wanna go "against the norm" for your jobs stat build.

    We don't need 3 different trees and "hybrid" builds for every job. If we had all that crap we'd still only have like 8 jobs instead of 19.
    (5)
    Last edited by Ransu; 03-23-2022 at 05:16 AM.

  5. #5
    Player
    Minarisweet's Avatar
    Join Date
    Jan 2021
    Posts
    342
    Character
    Ara Amai
    World
    Gilgamesh
    Main Class
    Red Mage Lv 100
    Quote Originally Posted by Ransu View Post
    He was wasting it by splitting it 25/25. Doing anything other than all 50 into a stat was literally a waste of stat points. Its why they removed it from the game.



    No one's allergic to it. Its just that this game has proven its unnecessary and makes balancing easier. People go on about class customization in games, yet 99% of the time the first thing players do is google "best build" and everyone forges themselves into a cookie cutter anyways.

    The simplicity of class designs in XIV is fantastic. You have a selection of jobs to play for each role and you can play whichever appeals to you most. End game has a variety of sets with different stat allocations plus materia allocations if you wanna go "against the norm" for your jobs stat build.

    We don't need 3 different trees and "hybrid" builds for every job. If we had all that crap we'd still only have like 8 jobs instead of 19.
    I might get a little personal here but this has never been my experience in anything else with neither me or my friends or people I'd know in games like wow, diablo, monster hunter, closers, etc... and im like fairly sure the game benefits WAY MORE of having playstyles for the majority of the game and having to use the best there is for later anyways... you still have something to write home about.

    I really feel xiv has switched the view of many gamers about builds and playstyles because historically SE has fucked that up A LOT in xiv so of course they think its bad, but no, SE just sucks at implementing shit.
    (2)

  6. 03-23-2022 08:41 AM

  7. #7
    Player
    MagicalChase's Avatar
    Join Date
    Apr 2015
    Location
    Gridania
    Posts
    88
    Character
    Emilie Castan
    World
    Lamia
    Main Class
    Machinist Lv 90
    Quote Originally Posted by Ransu View Post
    He was wasting it by splitting it 25/25. Doing anything other than all 50 into a stat was literally a waste of stat points. Its why they removed it from the game.



    No one's allergic to it. Its just that this game has proven its unnecessary and makes balancing easier. People go on about class customization in games, yet 99% of the time the first thing players do is google "best build" and everyone forges themselves into a cookie cutter anyways.

    The simplicity of class designs in XIV is fantastic. You have a selection of jobs to play for each role and you can play whichever appeals to you most. End game has a variety of sets with different stat allocations plus materia allocations if you wanna go "against the norm" for your jobs stat build.

    We don't need 3 different trees and "hybrid" builds for every job. If we had all that crap we'd still only have like 8 jobs instead of 19.
    you literally said you were allergic to builds in games lol
    (1)