The modular job kits is there in the form of changing jobs.
The modular job kits is there in the form of changing jobs.
http://king.canadane.com
In a highly scripted, PVE focused game, the meta is always going to prevail in the hands of a skilled/consistent player, regardless of how many choices everyone is given. There's a reason some jobs have 0% representation in the top 50 fastest kills on some encounters. Encounter design in this game is far too rigid to allow for creativity, and I don't forsee it changing any time soon.
want one with more classes as an example okay baulders gate id give u ast if the cards were still like they were in stormblood but they destoryed thatYou're not looking at the big picture of all the jobs. There are variations in all the job sets. Variations are such that some will find AST more comfortable than WHM or SCH more comfortable than SGE. That's what I'm talking about. The choice you want is too specific and it's drawn from a game that hardly compares. D2 is ancient history.
D2 was 5(?) customizable classes that often had specific builds that worked best (RIP guided / pierce 1.09) XIV has 19 (plus blu).
or how about an old mmo dark age of camelot lol
My favorite part of the jobs in FFXIV is literally that they are set in stone. No stats, no skill trees, no BS "choices" that end up in a cookie cutter selection anyways. I hated having to level other jobs to get side skills like how the game used to be, and when we had stat points everyone just dumped all 50 points into a single stat.
Not rlly back then my bard had 25 dex/25 piety because piety ment more mp to keep up songs longer lol..My favorite part of the jobs in FFXIV is literally that they are set in stone. No stats, no skill trees, no BS "choices" that end up in a cookie cutter selection anyways. I hated having to level other jobs to get side skills like how the game used to be, and when we had stat points everyone just dumped all 50 points into a single stat.
Ppl sure like to throw everyone around like its true if even 1 person doesnt its reason for it to be there.
Not even counting it helped pally and spellcasters back then.. So no not everyone just shoved it in prim dmg stat like str,dex,int,mind
Last edited by Nekokaori; 03-23-2022 at 02:38 AM.
The majority of BLU skills are crap meaning you'd never use them. That leaves the utility skills that range from meh to OP.
Ram's Breath+Ultravibration trivializes dungeons and single handedly invalidates any and all purpose of using any other skills at all. Flare? Holy? All completely pointless when you can literally one shot entire groups of enemies. This isn't up for debate either. You can run a dungeon in sub 10 minutes with that. Why would you EVER not choose that?
The only real flexibility in favor of this would be in progression of Savage/Ultimates where you could technically have Angel's Whisper slotted as an emergency rez option but if everyone is slotting it, it's not particularly "choosing to be an individual" and more choosing for the sake of progression.
It was removed because it essentially had no purpose, aside from simply allowing people to make bad choices and then get criticized for it by other players later. Even the org that was world firsting coils recommended stat dumping.Not rlly back then my bard had 25 dex/25 piety because piety ment more mp to keep up songs longer lol..
Ppl sure like to throw everyone around like its true if even 1 person doesnt its reason for it to be there.
Not even counting it helped pally and spellcasters back then.. So no not everyone just shoved it in prim dmg stat like str,dex,int,mind
Kupo the meta is currently a full raid of warriors jk <3 kupo
Kupo!
True but at the same time the differences between so called meta and non meta can often be incredibly small or virtually insignificant.Every game with any kind of build, gear, skill and character choice will have a "meta" for specific goals. Thankfully that doesn't stop them from continuing to be made.
XIV community just happens to be extremely unhealthy obsessed with META even if 99% of them would never be in condition to race for world first and for literally any other purpose as far as raiding goes it doesn't matter.
This won't change. It's ingrained in this community's culture and enabled by the developers.
You can also do a lot to combat it through good content design. The easiest and simplest example of this would be a racing game..
You can have 50 different car with 50 completely different strengths and weaknesses between them. some cars may have super fast accelleration but not a great top speed or low traction. other cars might have lower acceleration but have a much higher top speed. and amazing brakes, another car might have vastly superior handling and stick to the road like glue..
Which Car is the META or the best??
It could honestly be any of them if the games developers did a good job designing the tracks and circuits that those cars would race on... A section of the track with long striaghts and light sweeping corners that car with the best top speed might be king.. but a section of the track with lots of sharper windey corners and bends that slower car with super handling is gonna fly right through while the faster one has a much harder time... so as long as track (content) design is diversified and varied it becomes difficult for any one car to be the META
Shooters are another exampple good maps do a lot to combat meta.
In big open spaces a sniper rifles may reign supreme over a shotgun but in tight alleys and hallways that shotgun suddenly rules the roost..
again as long as maps are varied and diverse then a meta becomes difficult to determine.
MMOS are really no different decent content design would go a long way to combat any potential meta's..
I've said for a long time they should throw balance out the window and stop being lazy. gives jobs unique strengths and weakness es that setthem apart instead of the every job is the same bs
Same with combat every boss encounter is basically the exact same thing... the rotation you use on this boss is the same one you use on that one and that one and even that one. oh theres a new boss bet that one will be the same rotation again.... one of the reasons jobs feel boring because it never changes
Last edited by Dzian; 03-23-2022 at 04:30 AM.
You were wasting stats.Not rlly back then my bard had 25 dex/25 piety because piety ment more mp to keep up songs longer lol..
Ppl sure like to throw everyone around like its true if even 1 person doesnt its reason for it to be there.
Not even counting it helped pally and spellcasters back then.. So no not everyone just shoved it in prim dmg stat like str,dex,int,mind
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