Apparently the PvP changes look super cool for MCH. Sniper rifles and everything. Just need some of that love for PvE as well.



Apparently the PvP changes look super cool for MCH. Sniper rifles and everything. Just need some of that love for PvE as well.
Ya the rework in PvP is a lot better than PvE side for certain ones.
Still in my opinion, I think they need to bring all the PvP Limit breaks into PvE as personal Limit breaks separate from the Party Limit Break. These things are just so good and love the MCH one with that powerful Sniper Rifle shot.



From the pvp kit:
Wildfire automatically explode after 3 GCDs, its timer is also a bit longer to make it work without Hypercharge.
Analysis is used rather than Reassemble, it simply looks better.
Giving various effect would be appreciated but we know it will be mainly used for damage.
Please copy paste those changes to PvE MCH.
Also please consider using the cast while moving in PvE, it has a great feeling.
Also the animation of Blast charge looks better than MCH basic combo

Bumping this thread being drowned by the same SAM complaints



I'm sure it's a conspiracy, they delete Kaiten to restore it later, silencing the MCH community! (/s)
About Flamethrower generating heat, for now I'm totally against it.
Heat is already very rigid, adding Flamethrower on it could make the heat management completely different from one fight to another.
A boss with no downtime will see no use of Flamethrower. A boss with a lot of downtime will see a lot of FT usage, meaning a lot of extra heat.
It will also require very good boss knowledge, you will want to empty your Heat gauge before downtime to not waste any of the heat.
In my personal opinion, it would make MCH far more too tricky in these situations.
On top of that if you want to optimize even further than emptying your heat gauge before downtime for minimum heat gauge, you would get the top of the top scenario where a MCH would try to use FT for 10 tics of Heat gain and try to land a tick of FT on the boss before resuming the rotation.
Realistically, it's humanly impossible.
Heat gain on Flamethrower brings more problem than its solves.

I wouldn't say there's anything *fundamentally* wrong with how MCH plays. The rotation, theme and visuals are the job's selling point. Most of the issues are number related or just Queen being a bit... Yeah, Wildfire can't crit or d-hit but with a higher base potency, that can be foregone. A charge system for Overcharge is definitely a must though.
If MCH simply dealt the damage it should, then it'd be a good spot. However, I absolutely wanna see Flamethrower generate heat every few seconds. To make sure it's feels good/worth it to use and keep it as AOE only. Cuz the potential of people coming up with squeezing in Flamethrower in ST rotations is rather off-putting.

If FT generates heat, it absolutely will get shunted into a single target rotation like it was before the ShB rework to get more Hypercharge/Heat Blast applications.I wouldn't say there's anything *fundamentally* wrong with how MCH plays. The rotation, theme and visuals are the job's selling point. Most of the issues are number related or just Queen being a bit... Yeah, Wildfire can't crit or d-hit but with a higher base potency, that can be foregone. A charge system for Overcharge is definitely a must though.
If MCH simply dealt the damage it should, then it'd be a good spot. However, I absolutely wanna see Flamethrower generate heat every few seconds. To make sure it's feels good/worth it to use and keep it as AOE only. Cuz the potential of people coming up with squeezing in Flamethrower in ST rotations is rather off-putting.

As nice as that could be as one of many ways to repurpose Flamethrower, it'd also add to the ping reliance problem.
To address the points about PvP - having done some PvP over the day, it does indeed incorporate good ideas. "Blast Charge" is a cast that lets you move slower during it for example. That already, though possibly a step back to HW, is something that'd give MCH a reason to do more damage by the simple virtue of having a cast. Bishop also makes a return by being a pulsing AoE that grants a small barrier and increases damage taken by enemies that stand in it. The Limit Break is a sniper. Where is all this imagination and creativity in the PvE design?
Last edited by Serenaya; 04-14-2022 at 11:13 AM.
I like to see more about the ''Queen'', i wish to feel like the robot is a part of my character, not only a cool animation that spin around and leave later.
I even thought about something like wearing the Queen armor and our skills transforms into another skills (like reaper enshroud but ranged) with more interation between the weapons and everything MCH have in arsenal.
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