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  1. #31
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by Titoulakikoute View Post
    btw should we get new gears that we can get with Wolf Marks ? I have the impression that this content has been abandoned... for example in shadowbringers we only had one and only one set.

    sadge
    Can't really say it's been "abandoned" as we are getting an entirely new small scale game mode in 6.1, though it can definitely be said that's been put lower and lower on the totem pole due it's lack of popularity amongst the majority. This was especially so with Endwalker release, as it made more sense for them to focus on the content 99% of the playerbase would do(MSQ, trials, raids) and shelf PVP updates till afterwards. I don't like it either, but I can understand why they did. Hopefully we get some better items to buy with Wolf Marks, new gear sets, etc.
    (0)

  2. #32
    Player
    SargeTheSeagull's Avatar
    Join Date
    Dec 2016
    Posts
    421
    Character
    Rad Calidum
    World
    Ultros
    Main Class
    Red Mage Lv 100
    My biggest problems with PvP are the lack of roulettes and the lack of rewards. All they’d need to do to get me (and I’m sure thousands of other players) to engage with all PvP modes regularly is just add feast roulette, crystalline conflict roulette, and rival wings roulette. These coupled with decent Gil/tomestones/exp rewards would be fantastic. This would also let them turn off the stupid “one map per day” rule they’ve got on frontline and would enable them to turn Astralagos back on (why did they get rid of that map anyway?) The main reason I never touch pvp and haven’t since HW is that nobody plays it. I’m not going to wait hours in a queue for anything. Roulettes will make people play.

    On the rewards front, I know they’re addressing that in 6.1 at least to an extent. But why doesn’t PvP gear have stats anymore? If they added good PvP gear (say 5 item levels higher than normal raid loot) for wolf marks and gear comparable to savage from whatever “high end pvp” we may get, that would also go a long way to making it feel more worthwhile.

    Gameplay wise, quite frankly idk what to change. I know I loathe how it works now. I liked it better in HW when you had your entire skill kit and only a few abilities worked differently and you got one or two extras. If the gcd were faster in pvp that might help bc 14’s long gcd works in pve where everything is proactive and on a timeline. Not so much in pvp where you have to react to other players.

    Alternatively, giving us way more off globals on short cooldowns for things like instant damage or crowd controls could also help. Again, I haven’t played pvp enough lately to really highlight what I dislike aside from lack of engagement and rewards.
    (1)

  3. #33
    Player
    Ixon's Avatar
    Join Date
    Mar 2011
    Posts
    466
    Character
    Nola Ustrina
    World
    Cactuar
    Main Class
    Gunbreaker Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    My biggest problems with PvP are the lack of roulettes and the lack of rewards. All they’d need to do to get me (and I’m sure thousands of other players) to engage with all PvP modes regularly is just add feast roulette, crystalline conflict roulette, and rival wings roulette. These coupled with decent Gil/tomestones/exp rewards would be fantastic. This would also let them turn off the stupid “one map per day” rule they’ve got on frontline and would enable them to turn Astralagos back on (why did they get rid of that map anyway?) The main reason I never touch pvp and haven’t since HW is that nobody plays it. I’m not going to wait hours in a queue for anything. Roulettes will make people play.

    On the rewards front, I know they’re addressing that in 6.1 at least to an extent. But why doesn’t PvP gear have stats anymore? If they added good PvP gear (say 5 item levels higher than normal raid loot) for wolf marks and gear comparable to savage from whatever “high end pvp” we may get, that would also go a long way to making it feel more worthwhile.

    Gameplay wise, quite frankly idk what to change. I know I loathe how it works now. I liked it better in HW when you had your entire skill kit and only a few abilities worked differently and you got one or two extras. If the gcd were faster in pvp that might help bc 14’s long gcd works in pve where everything is proactive and on a timeline. Not so much in pvp where you have to react to other players.

    Alternatively, giving us way more off globals on short cooldowns for things like instant damage or crowd controls could also help. Again, I haven’t played pvp enough lately to really highlight what I dislike aside from lack of engagement and rewards.
    A lot of your suggestions don't exist because "PVP 2 hard". As uninspiring as that sounds, it is definitely a reason why we have such a scaled down kit compared to even PVE. I know they also wanted to make it so people who just stepped in weren't at such a disadvantage compared to someone who had played for a long time OTHER than player skill. When you had PVP levels, PVP traits you had to level, gear, materia, etc a new player dipping their toes into PVP would be at a stark disadvantage. So, just like many changes in all forms of content in FFXIV, it was simplified to make it more accessible to more player. I personally am not completely opposed to the concept of "less buttons, but each button does more" as for jobs like GNB, it can make for a very fun job. In many ways I prefer PVP GNB over PVE GNB as the former has a more interesting kit even with a 1/3rd of the buttons.

    The rewards have always been kinda bad in my opinion, and this isn't even taking into account the quality and quantity of gear we used to get such as the HW animal themed set and weapons. My biggest complaint personally comes in the form of nothing current game related for Wolves Marks. If SE want's to make PVP gear cosmetic only fine, but at least give me SOMETHING of value for Wolf Marks outside of Glamour Prisms or Dark Matters. Let me buy current tier materia, or current tier materials, or anything that I can either use or sell on the market board.

    Unfortunately, unless they find a way to mesh Feast, Crystal Conflict, Frontlines and Rival Wings into one giant PVP roulette button, I do not think it would go that well. Frontlines isn't the most popular just because it has a daily roulette, it's the most popular because it is the easiest game mode for a majority of players. Rival Wings has extra mechanics that, while not difficult, people don't take the time to learn and understand. The same goes for Feast, but on top of that is also holds you more accountable for your win or loss due to it's smaller scaled mode. In Frontlines, a majority people can just forehead smash their keyboard and still possible pull out a win, so that's why even people who don't really PVP can gravitate to it so easily. Considering Crystal Conflict seems to be as easy to jump into as Frontlines is(at least on paper), I assume it will be popular even amongst casuals, though perhaps not as popular as Frontlines still due to that increased personal responsibility in a small scale mode. I could see them adding a Crystal Conflict daily roulette in ADDITION to the Frontlines roulette IF it gets/stays popular enough, but we will have to see.
    (0)

  4. #34
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by SargeTheSeagull View Post
    My biggest problems with PvP are the lack of roulettes and the lack of rewards. All they’d need to do to get me (and I’m sure thousands of other players) to engage with all PvP modes regularly is just add feast roulette, crystalline conflict roulette, and rival wings roulette. These coupled with decent Gil/tomestones/exp rewards would be fantastic...

    ...On the rewards front, I know they’re addressing that in 6.1 at least to an extent. But why doesn’t PvP gear have stats anymore? If they added good PvP gear (say 5 item levels higher than normal raid loot) for wolf marks and gear comparable to savage from whatever “high end pvp” we may get, that would also go a long way to making it feel more worthwhile.
    I feel it really would be fantastic if they added all PvP into a roulette and let the map/mode be a random draw from all possible game modes/maps without a "1 map per day" restriction. Imagine quieing up for "PvP roulette" and having a random game every single time. Sometimes it will be a Crystal Conflict match, sometimes a Rival Wings match, sometimes Seal Rock etc. For people who enjoy PvP and que up for Frontline roulette all day, this would keep things interesting as every que would pop something different at random. The PvP roulette would start to feel more like Mentor roulette with the suspense of not knowing what you'll get until the que pops and you zone in. They could even then let people que up for whatever individual map they want to play and the PvP roulette could throw random people in and match them in a similar way as Mentor roulette. Just so that people can still work toward achieves in older content.

    Having more worthwhile, current, tangible and useful rewards would be awesome too! Being able to get raid ilvl gear for completing ranked PvP of similar difficulty and dungeon/alliance raid ilvl gear for casual content would really get people into playing more too, I think.
    (3)
    Last edited by Sinstrel; 03-17-2022 at 11:04 AM.

  5. #35
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sinstrel View Post
    I feel it really would be fantastic if they added all PvP into a roulette and let the map/mode be a random draw from all possible game modes/maps without a "1 map per day" restriction. Imagine quieing up for "PvP roulette" and having a random game every single time. Sometimes it will be a Crystal Conflict match, sometimes a Rival Wings match, sometimes Seal Rock etc. For people who enjoy PvP and que up for Frontline roulette all day, this would keep things interesting as every que would pop something different at random. The PvP roulette would start to feel more like Mentor roulette with the suspense of not knowing what you'll get until the que pops and you zone in. They could even then let people que up for whatever individual map they want to play and the PvP roulette could throw random people in and match them in a similar way as Mentor roulette. Just so that people can still work toward achieves in older content.
    So go back to how it was before 4.3? So only one map will be active and the other maps are dead? Cause that's how it was before they changed it into a daily rotation. Again, the PvP playerbase isn't large enough to have several map queues available at the same time. The playerbase will stick to just one map to reduce as much wait times as possible. Variety be damned.

    And as for why The Feast and Rival Wings never got a daily bonus, the only sensible reason I can think of is that the developers thinks there are already enough EXP/tomestones being handed out with the existing roulettes. They could add a daily bonus to Crystalline Conflict and Rival Wings (and have them listed as Daily Challenges) but instead of normal EXP, they can reward Series/Battle Pass EXP.
    (1)

  6. #36
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by OskarXCI View Post
    So go back to how it was before 4.3? So only one map will be active...
    I think you misunderstood my suggestion. Anyway, what's your feedback for improvement of all existing PvP going forward in 6.1?
    (0)

  7. #37
    Player
    Mistress_Irika's Avatar
    Join Date
    Nov 2019
    Location
    Limsa
    Posts
    530
    Character
    Ophelia Irika
    World
    Hyperion
    Main Class
    Summoner Lv 100
    As much as I would like to go back to not being restricted to one map I'll have to agree that it's probably not wise to revert what was done then. The only difference between then and now is that smaller frontlines dont exist anymore. So going to a different map reverting things would really be difficult. I really dont feel like doing just Onsal everyday just because it's the most popular map.
    (0)

  8. #38
    Player
    Divinemights's Avatar
    Join Date
    Jul 2016
    Posts
    2,149
    Character
    Altria Pendragons
    World
    Leviathan
    Main Class
    Ninja Lv 100
    Quote Originally Posted by Sinstrel View Post
    I think you misunderstood my suggestion. Anyway, what's your feedback for improvement of all existing PvP going forward in 6.1?
    The fact is every single points you made so far, we had it and all are abandoned after proven failure.
    It is also proven Frontline doesn’t need roulette because it used to be only Shattered no matter what.
    Secure was veterans’ playground because newbies will not use that mode and it was fun and competitive as 24 men mode

    Every suggestions you made so far is basically put Frontline back to its original state and that is why veterans are telling you now SE will not go back to that route.
    Their goal is clear, keep FF14 PvP mode as a veneer of MOBA.
    (1)

  9. #39
    Player
    OskarXCI's Avatar
    Join Date
    Aug 2013
    Location
    Gridania
    Posts
    359
    Character
    Xevia Vanothy
    World
    Cerberus
    Main Class
    Scholar Lv 90
    Quote Originally Posted by Sinstrel View Post
    I think you misunderstood my suggestion. Anyway, what's your feedback for improvement of all existing PvP going forward in 6.1?
    Ask me again after we have all the changes coming with 6.1. We are kinda in a limbo at the moment. The fact that Crystalline Conflict won't have the usual tank/healer/dps setup sounds like the whole trinity system won't be a thing in PvP going forward.

    But for things that don't involve job setup and balance. I would like for them to bring Astragalos back, the original Rival Wings map. Give it a makeover. Then have both maps in a rotation like Frontline.

    I hope that the Series/Battle Pass add enough incentive to Rival Wings so that it isn't dead 95% of the time.
    (1)

  10. #40
    Player
    Sinstrel's Avatar
    Join Date
    Nov 2019
    Posts
    313
    Character
    Sinstrel Muran'khana
    World
    Gilgamesh
    Main Class
    Dragoon Lv 100
    Quote Originally Posted by Divinemights View Post
    The fact is every single points you made so far, we had it and all are abandoned after proven failure...
    I'm sure the development team has a direction already planned out. It matters nothing what you think of any of my suggestions. SE will read these posts and decide for themselves what they would like to implement and what they would not like. What actually matters is the suggestions we all write here, so how about adding some of your own instead of daydreaming about the old days?

    It would be great if SE had a representation of everyone's suggestions to improve PvP, both new and old players, because so many of us are not satisfied with the status quo. Whether you or I think they are good or bad suggestions is completely irrelevant and a waste of time to read. Let's just continue to provide as much feedback as we can in this time while they can still make some changes during their development. Think about what you do and don't like about the current PvP and write feedback to the development team.
    (0)
    Last edited by Sinstrel; 03-20-2022 at 06:49 PM.

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