I was looking for a thread like this and there wasn't one, so I decided to start one myself. What improvements do you all think SE could make to the current PvP modes to make them more enjoyable for 6.1 and beyond?

Currently we have 4 Frontline maps, 1 Rival Wing Map, 1 dueling arena in Wolve's Den, and 1 unavailable Rival Wing map with no word on it's future. What do you all like/dislike about these maps, game modes, and PvP in general?

For starters, in the past Battle High would be granted only to players who scored 8 kills without dieing. It was a powerful buff given to a few experienced players per alliance in Frontline. With the way Battle High is rewarded now based on getting an assist, it is not uncommon for an entire alliance to have a 50% boost in damage/healing. This is both not fun for the opponent who gets killed in less than 1 second, and not fun for me when I kill a player with 1 button before I am able to use any of my other attacks that I took time to learn and master. Battle High could be re-worked in a few different ways but here are a few ideas.

1. Reduce the maximum benefit of Battle High from 50% to 20%
2. Allow battle high to increase passively while in combat, and immediately fade upon death or exiting combat (effectively making battle high the Frontline equivalent to Feast's Culling Time)
3. Give Battle High a timed window during which you must continue to get kills to extend its duration before it expires
4. Remove Battle High completely, and reduce the score/time required per match.