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  1. #21
    Player
    KamikazeMan's Avatar
    Join Date
    Jul 2011
    Posts
    870
    Character
    Lodovico Rivers
    World
    Hyperion
    Main Class
    Arcanist Lv 80
    Since they will become instance, how about NOT add a time limit and place a player cap so that only X amount of players can be in the dungeon at once. This can be a middle ground for people in favor and opposed to the idea. For example, the player cap in a dungeon can be set to 20; a party of 6 can enter, another party of 8 can enter afterward, and maybe 6 solo adventurers who want to go into the cave can also go in and be in the same cave all at once with the other two parties. This is just an example, of course.

    I like the open world dungeons because I can explore them and take my time doing things like farming, grinding, etc. The instance dungeons are cool and all, but I hate that the are on a time limit.....I just never like being timed in games so maybe it's just me, lol. I know SE are taking ideas players like the most and implementing them into XIV, but I really feel that rather than take the idea that most players are leaning towards, SE should try to come up with a way to please the smaller fanbase, too and throw in things they would appreciate - like open world dungeons. A lot of people complained of the changes since 1.18, but many have grown to accept the changes and actually enjoy them in the long run.


    Here is a crazy idea:

    If SE are inclined to get rid of open world dungeons due to rare treasures/drops and add and the addition of epic boss fights then would it be possible to talk to an NPC in front of the open world dungeons and enter the instance version of the dungeon? Open world version can have a few different paths, some rooms closed off, toned down enemies, etc.
    (3)

  2. #22
    Player
    Join Date
    Mar 2011
    Posts
    188
    whats natalan/zaharak/ugamaro/nanawa/copperbell/cassiopeia/shposhea/muntuy/tamtam? those arnt instances.
    darkhold/cutter/aurum/totorak are instances.

    9 vs 4
    whats all the commotion for?
    (3)

  3. #23
    Player
    RedAffinity's Avatar
    Join Date
    May 2011
    Posts
    382
    Character
    Au Rore
    World
    Midgardsormr
    Main Class
    Thaumaturge Lv 50
    I actually really enjoy instanced content. I'd just like the world itself to be populated with more interesting stuff though.
    (4)

  4. #24
    Player
    AreeyaJaidee's Avatar
    Join Date
    Mar 2011
    Location
    Ul'Dah
    Posts
    704
    Character
    Mewt Naeun
    World
    Exodus
    Main Class
    Marauder Lv 100
    More Open World content yes please!

    I vote yes for Open World content.
    (3)

  5. #25
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by aikawananase View Post
    whats natalan/zaharak/ugamaro/nanawa/copperbell/cassiopeia/shposhea/muntuy/tamtam? those arnt instances.
    darkhold/cutter/aurum/totorak are instances.

    9 vs 4
    whats all the commotion for?
    the fact that you listed dungeons...... Hes going to be making ALL dungeons instanced
    (5)

  6. #26
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KiriA500 View Post
    I am 100% in agreement. The game needs less instanced dungeons, and more open-world dungeons.

    EDIT:
    I'm still for instanced dungeons, don't get me wrong...I just don't always like the cookie-cutter layout of "RUN TO BOSS 1, RUN TO BOSS 2, WIN!"

    Sometimes, as a player who actually likes to explore a virtual world, I want to see the sights of Eorzea. I loved running around Shposhae as a level 50. Sure, there wasn't a single thing in there I actually used, aside from the Lone Coeurl's sexy eye patch...I still liked exploring an area that had some life to it.
    It doesn't have to be the loot hallway type of instance.

    Dynamis, Limbus and Salvage were instanced in FFXI, and they weren't loot hallways.

    I don't know why people always assume that the word "instance" always means WOW-style dungeons.
    (2)

  7. #27
    Player
    KiriA500's Avatar
    Join Date
    Aug 2011
    Location
    Ul'dah
    Posts
    2,434
    Character
    Doctor Beatbox
    World
    Excalibur
    Main Class
    Pugilist Lv 90
    Quote Originally Posted by Wolfie View Post
    It doesn't have to be the loot hallway type of instance.

    Dynamis, Limbus and Salvage were instanced in FFXI, and they weren't loot hallways.

    I don't know why people always assume that the word "instance" always means WOW-style dungeons.
    Dynamis was not instanced...but whatever. I'd be fine if they added stuff like those, as they were "artificially difficult" due to terrible drop rates.

    I still want open-world dungeons to explore though. I don't want them to full of the PHATEST LEWTZ...hell, they don't even have to have good items in them at all. I just want to explore something other than a boring field zone like La Noscea. I want to take in the sights of Eorzea without having them behind a door guarded by 20 level 50+ mobs, or an arbitrary group requirement.
    (5)

  8. #28
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by KiriA500 View Post
    Dynamis was not instanced...but whatever. I'd be fine if they added stuff like those, as they were "artificially difficult" due to terrible drop rates.

    I still want open-world dungeons to explore though. I don't want them to full of the PHATEST LEWTZ...hell, they don't even have to have good items in them at all. I just want to explore something other than a boring field zone like La Noscea. I want to take in the sights of Eorzea without having them behind a door guarded by 20 level 50+ mobs, or an arbitrary group requirement.
    You want to be able to explore solo. Cool. They can make entry requirements be just one person. Problem solved.
    (1)

  9. #29
    Player

    Join Date
    Mar 2011
    Location
    Ul'dah
    Posts
    3,208
    Quote Originally Posted by Wolfie View Post
    You want to be able to explore solo. Cool. They can make entry requirements be just one person. Problem solved.
    What's the fun of that? Ya I wanna explore solo, though I wanna run into people that I can potentially help or they help me, Like if I die, someone would be there to be like I'll help ya up, and go oon there business.
    (4)

  10. #30
    Player Wolfie's Avatar
    Join Date
    Mar 2011
    Posts
    2,237
    Character
    Wolfie Wu
    World
    Leviathan
    Main Class
    Pugilist Lv 50
    Quote Originally Posted by Rokien View Post
    What's the fun of that? Ya I wanna explore solo, though I wanna run into people that I can potentially help or they help me, Like if I die, someone would be there to be like I'll help ya up, and go oon there business.
    How many times did this actually happen in FFXI while exploring Promyvion, or Riverne, or King Ranperre's, or practically any dangerous outdoor zone?

    Then compare that to how many times groups had to pack up and go home because they had competition in a zone and they couldn't get the mobs/content that they came to do.

    And fyi, dying in a dungeon returns you to the beginning of the dungeon, so you can go back to exploring right away.
    (6)

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