


Game is huge, large player base that OP shouldn't make such generalizations. A lot of people clear end-game raids and savages while on-content. In-fact most players who don't know the statistics are wrong about ultimate clear rates too, especially when JP servers always have double digit clear rates, and savage is 30% average clears versus 15% on a good raiding NA server. A lot of people do the latest and greatest, new and old alike.
As for gil, you have to be constantly poor to ever worry about gil in this game. If you made a lot of gil you have no emotional attachment to 'play' the market board, which is why many offer cut-throat prices, you know who is the one scraping by versus this is just another hobby.

What do you base this off of? How big is your sample pool, and where did you get the players in your sample pool from?
If it's just your friend group, then your sample pool is biased to what your friend group aims towards.
Let's say they were hardcore Ultimate/Savage raiders, then your post would be quite different.
If you got your results from Limsa, you would get entirely different results than from Radz At Han.
But none of this matters.
I don't see why you should care where other players in this game set their goalpost at.
Ask yourself the question: Do I want to hit gold parses in every savage?
If the answer is no; What do I want to do in this game?
But seeing you call yourself a new player with a join date of 6 years ago,
I am not sure if anyone can take you serious if you can't take your own post serious.
For #1, because most of us who parse are doing it to see improvement, and have reached the point where we have sufficient/deep knowledge about the job. To be able to self optimize during week 1 or world prog without having to "ask" around on what is best from others. Once you have the skill to beat the game at it's peak difficulty, you don't need to care about getting high numbers. Because they don't matter anymore. And once you master any job and acquire the knowledge about the game, everything else pretty much plays the same way, because the core of the game is the same and it is extremely easy to learn.
Tldr, not caring anymore about parsing because we are already good enough to clear any content with ease, at its peak difficulty.
Now for those who parse to compete on fflogs, that is another thing. That is the drive for competition only, you will occasionally see those players compete every now and then again and take a break.
For #2
I believe it was boredom and repetition. Before a hardcore raider, i was a hardcore crafter back then and used to do it for many hours. It was fun playing the marketboard and all. Making gil felt good. But nowadays, gil does not really feel like it is spent on anything in the game. I used to grind it to spend on houses. But then found myself being forced to sub to keep my house and now i don't really bother.
Both #1 & #2 can say it's kinda like "don't care much anymore"
#3 every now and then complete things that we may have missed or still enjoy. Like mount farming. Some do it for nostalgia. Don't really do old contents as much though, since i do it on content but i have seen people do it depending on their availability to play at any given point.
its 6 years ago , in terms of an MMO especially its is far from new as you make yourself out to be
Way to label a vast group of people based on your limited contact with some veterans




Its prime? It has record playerbase with Endwalker.
I guess it depends on your opinion.
Anyway, this is finally a situation where "difference in playstyles" is a legitimate response. Really odd to have a "why doesn't everyone care about what I care about" post.
Last edited by ZephyrMenodora; 03-16-2022 at 08:47 AM. Reason: Typo


Yes, it is old compared to the age of the game. ARR was launched in 2013. It is now 2022.
If you started playing in 2016 you have been around for two-thirds of the game's lifetime. That counts as a veteran player by most reasonable definitions.
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