I'd like to see a native macOS client in the future. Blizzard have a great macOS client for World of Warcraft that runs great on pretty much all M1-based systems, there's no reason why FFXIV can't be the same
I'd like to see a native macOS client in the future. Blizzard have a great macOS client for World of Warcraft that runs great on pretty much all M1-based systems, there's no reason why FFXIV can't be the same
I think it's more a question of can't rather than won't. Blizzard has made quite a few native Mac titles in the past. I can't think of a single native Mac title developed by Square - they likely don't have any Mac/Metal developers on hand.
WoW's had mac support since launch. However newer titles like Overwatch don't have a Mac client.
I'm sure SE will update the wrapper to support whatever changes are needed.
The point was they release native ARM M1 version of WoW client pretty much few days after it went live. Some time thereafter they even released native Windows ARM version of the client.They do have regression here and there but they are quite quick to develop things and even from time to time they kill support for older hardware. For SL they even experimented with Ray Tracing.
FF14 on the other hand is still DX11 on Windows while native macOS (or Linux) version does not exist. Just some monstrosity via compatibility libraries. To have a true native client it would take quite a bit of work and it would be big enough to definitely be mentioned on the first live letter discussing next 10 years of the game and so on.
And SE few days after Gabe gave them a big free advert by playing FF14 on the Steam Deck migrated Steam players to their launcher that uses old MSHTML that proton/wine does not support. So they broke "out of the box" Steam Deck experience... and not like Linux users were alarming about it way before...
So no, as of now it's unlikely anything will change.
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