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  1. #1
    Player
    Sebazy's Avatar
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    Aug 2013
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    Gridania
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    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    If a Native client was a serious consideration it would have happened by now.

    On the bright side the wine wrapper route is at least a lot more viable on M1 compared to the state the game was in on older Intel Macs that were lacking discrete GPUs.

    A truly native client to allow the game to run on iOS would be an interesting proposition but I just can't see it happening. It'd need considerable investment and manpower, both things that go against trends we've seen in FFXIV's development. Not to mention there's the App Store cut to contend with as well.
    (1)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  2. #2
    Player
    _machina_'s Avatar
    Join Date
    Mar 2022
    Location
    Perth
    Posts
    5
    Character
    Mils Appleseed
    World
    Kujata
    Main Class
    White Mage Lv 90
    Quote Originally Posted by Sebazy View Post
    If a Native client was a serious consideration it would have happened by now.

    On the bright side the wine wrapper route is at least a lot more viable on M1 compared to the state the game was in on older Intel Macs that were lacking discrete GPUs.

    A truly native client to allow the game to run on iOS would be an interesting proposition but I just can't see it happening. It'd need considerable investment and manpower, both things that go against trends we've seen in FFXIV's development. Not to mention there's the App Store cut to contend with as well.

    That is true that it would've been a serious consideration by now HAD Apple stays with Intel.
    But the announcement of the move away from Intel only happened less than 2 years ago and back then, nobody knows what Silicon could do.
    The first M1 was meh in running FFXIV. But now we have Pro, Max and Ultra which is very capable.

    Also in the past 1.5 years, they've been fully concentrated on Endwalker.

    I was just hoping that if they're looking for new players/platform or more possibility of current players to play on the run/go. I believe if they do consider mobile gaming platform, building the Native version for macOS on its Metal API would almost as easily as switching a switch to go to other iOS, iPadOS or tvOS.

    As technology progresses, and if they're in for the long run like they said in their Live Letter, then perhaps they could consider the native macOS client as a stepping stone to ARM based platforms
    (1)
    Last edited by _machina_; 03-10-2022 at 10:45 AM.

  3. #3
    Player
    Roflcopter's Avatar
    Join Date
    Dec 2021
    Posts
    100
    Character
    Phuc Hieuthu
    World
    Siren
    Main Class
    Red Mage Lv 90
    Quote Originally Posted by _machina_ View Post
    That is true that it would've been a serious consideration by now HAD Apple stays with Intel.
    But the announcement of the move away from Intel only happened less than 2 years ago and back then, nobody knows what Silicon could do.
    The first M1 was meh in running FFXIV. But now we have Pro, Max and Ultra which is very capable.

    Also in the past 1.5 years, they've been fully concentrated on Endwalker.

    I was just hoping that if they're looking for new players/platform or more possibility of current players to play on the run/go. I believe if they do consider mobile gaming platform, building the Native version for macOS on its Metal API would almost as easily as switching a switch to go to other iOS, iPadOS or tvOS.

    As technology progresses, and if they're in for the long run like they said in their Live Letter, then perhaps they could consider the native macOS client as a stepping stone to ARM based platforms
    I’m looking forward to that Ultra. I use an M1 mini for photo and video productivity. Fantastic little machine that is silent and powerful. I use a PC for gaming, but toyed around with native M1 WoW. Ran really well. I imagine the Ultra will shred WoW if it properly allocates all video cores. I imagine the fused cores may be wonky to support like the early Zen architecture.
    (0)

  4. #4
    Player
    seraf's Avatar
    Join Date
    Aug 2013
    Posts
    389
    Character
    Anrui Mydia
    World
    Hyperion
    Main Class
    Warrior Lv 100
    Quote Originally Posted by Sebazy View Post
    If a Native client was a serious consideration it would have happened by now.

    On the bright side the wine wrapper route is at least a lot more viable on M1 compared to the state the game was in on older Intel Macs that were lacking discrete GPUs.

    A truly native client to allow the game to run on iOS would be an interesting proposition but I just can't see it happening. It'd need considerable investment and manpower, both things that go against trends we've seen in FFXIV's development. Not to mention there's the App Store cut to contend with as well.
    The longterm issue with Mac support going forward with Apple Silicon hardware is that Apple has absolutely no intentions of keeping Rosetta2 around as a permanent bandaid fix for backwards compatibility. They plan on keeping it around about 5 years and we are 1.5 years so far into the Apple Silicon cycle. Once they remove Rosetta2 from MacOS any programs that never implemented native support will cease to function.
    (1)

  5. #5
    Player
    Sebazy's Avatar
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    Aug 2013
    Location
    Gridania
    Posts
    3,468
    Character
    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    That will be more reliant on the Crossover Wine wrapper they use being fully native by then rather than the game client itself though.
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

  6. #6
    Player
    Shibi's Avatar
    Join Date
    Aug 2013
    Posts
    2,756
    Character
    Lala Felon
    World
    Zurvan
    Main Class
    Gunbreaker Lv 80
    Quote Originally Posted by Sebazy View Post
    That will be more reliant on the Crossover Wine wrapper they use being fully native by then rather than the game client itself though.
    They discuss that on this blog post by the president of Codeweaver: https://www.codeweavers.com/blog/jra...-apple-silicon
    (0)
    やはり、お前は……笑顔が……イイ

  7. #7
    Player
    KarstenS's Avatar
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    Aug 2013
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    6,246
    Character
    Lilli Karani
    World
    Odin
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Sebazy View Post
    A truly native client to allow the game to run on iOS would be an interesting proposition but I just can't see it happening.
    Since Square Enix charges extra for the Mac license, you should be able to expect such an adaptation.

    It should be clear to everyone since M2 at the latest: Apple is not going back.
    (3)

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  8. #8
    Player
    Sebazy's Avatar
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    Aug 2013
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    Gridania
    Posts
    3,468
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    Sebazy Spiritwalker
    World
    Ragnarok
    Main Class
    White Mage Lv 90
    Quote Originally Posted by KarstenS View Post
    Since Square Enix charges extra for the Mac license, you should be able to expect such an adaptation.

    It should be clear to everyone since M2 at the latest: Apple is not going back.
    Honestly, with iPads being as powerful as they are now, it kind of makes me think that SE are missing a trick at this stage. If they can optimise the game enough to run on recent base model iPads and potentially even iPhones, that's a wildly huge market right there for the taking and FFXIV's overall accessibility, ease of play and casual focus is perfect for it.

    Even the subscription model doesn't seem to be a problem, OS Runescape appears to manage just fine.

    I still don't think it's going to happen, but I'd absolutely love to be proved wrong on this one++
    (0)
    ~ WHM / badSCH / Snob ~ http://eu.finalfantasyxiv.com/lodestone/character/871132/ ~

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