Quote Originally Posted by Semirhage View Post
What hyperbole? Which part was hyperbolic? I've *played* horrible free grinder MMOs with more engaging healer design. I've objected to this BS for years. I've been polite. I've been patient. I've authored multi paragraph essays on what works and doesn't work with the kit. Square says "lol play Ultimate" to every one of these approaches. They don't care. They've shown they don't care. I'm no longer interested in pretending the game of polite begging for an extra damage spell or two is going to cut it; healer design is embarrassing trash in FFXIV.

"It's never going to be the most engaging"

Miss. Me. With. This. Crap. Until I'm blue in the face: WHM is the only job in the game that players have this mental block. There's always hesitation, always "well maybe fun, but definitely never the most fun no way". It's the only job in the game where people defend this pablum, even when they admit it needs fixing, there's always "well fix it but not TOO much, WHM needs to suck at least a little, it's like a fundamental law!"

"Dancer will never be the most engaging ranged job. It was designed to work for beginners, get over it"

"Warrior is the tank for beginners, I don't know what you expected"

Yeah, I'm aware Square holds this opinion. This opinion blows. Hard. And it's a huge part of the reason why the whole role sucks. Because it's balanced around a job that "has" to suck. You agree with me up to the point of "but WHM has to be awful though", then it's all shrugs. "WHM is designed to be the worst healer" is an asinine opinion for a role designer to hold.
You are confusing "not engaging/simple" with "not fun". For instance, WAR is very, very simples, and not all that engaging when compared to DRK and GNB right? However it's still FUN. At no point at all, did I say WHM had to be unfun or awful. You misconstrued what I am saying and fabricate what you want to hear. All I said was WHM will forever be designed to be simple. You won't win that fight as it's core to it's identity even historically throughout Final Fantasy titles. The dream in general on a design basis is to have jobs whose PLAYSTYLE appeals to a fraction of the playerbase. Some people enjoy the simpler, slower paced jobs compared to the higher paced, more engaging jobs. It is a terrible design choice to make every job as engaging as every other job, and better to have some resemblance of identity and playstyle that differentiates itself from another job. I'll say it again cause you miss it a lot, WHM needs work, WHM has room to improve, but it won't ever become more than what it was always designed to be. It doesn't matter if it's your favorite or not. I like AST or MCH the most aesthetically, but because I never enjoyed it's playstyle, I don't play it.