This idea of "boring simple jobs are fine because you can go play another job if you don't like it" is nonsense.
First you can't even guarantee you'll like the other jobs. You may hate AST and its clunky cards, rng and useless fluff buttons like Astrodyne and enjoy WHM's aesthetic and core design. But because you have more than one braincell and want to push a button more than twice a minute, you're meant to go play AST for your pure heal.
You can't guarantee your complex job won't be ruined for accessibility either. Many SMN mains used to enjoy the complexity and reward of their class. They never asked for it to become the window licking job and had no choice in the matter. You can't just kick a veteran who's enjoyed a class for years off their job, hand it over to Timmy who never asked for it and say "it's for the good of the game!". It's really not.
Second, the idea that some classes have to be braindead and have no skill cap to be accessible is rubbish. Especially in a game where the content itself is already accessible. Not only that, we have a lot of dps which are extremely easy to pick up but have good apm and lots of depth to master. Why can't this apply to healers and tanks? "Easy to learn, hard to master" has been a thing in gaming for years when it comes to class design, but all of a sudden ff14 players pretend it doesn't exist.
Third, and even worse is the idea that not only should some classes be braindead and accessible, they should now suck too to be fair. This is rubbing salt in the wound. Let's say you love the aesthetic of a job, then Enix comes along and rips the engagement away to hand it over to Timmy, then to kick you while you're down they tell you your job must be bad too. All you can do is play the class you hate if you care about contributing to your team.
The simple fact is that it has nothing to do with catering to casuals. Players who argue for simplicity just want an easy mode. They want a class that can clear hard content even if they're not good at the game and don't want to learn. Essentially they want a light version of a cheat code.
It's human. Cheat codes have been around for years and countless people use them. This is why people will argue against depth, because they don't want that taken away. They want to Glare and Medica II their way to p4s clears. But it doesn't mean it's good for the game. Stop arguing for it as "beneficial".
No WHM is not "the best healer in TEA". There aren't even 200 TEA parses for each healer this expansion or a full top 50 speed run yet. It was only good early ShB because AST started out bad and SCH scales better outside of early prog. Raid buffs scale so WHM will always drop as expansions progress. Living Dead is getting a rework soon, so DRK mains won't even care either. WHM has no place.



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