Quote Originally Posted by SeverianLyonesse View Post
Okay this actually made me laugh.

I can't really take a hardline position on this either way though, unfortunately. WHM is a very archetypal FF job, tending to be played by traditionalists and new players, and none of those things really facilitate a gimmicky playstyle. Maybe if it had leaned more into the earth/water conjuring we could have something interesting evolve like BLM's AF/UI without alienating too many WHM fans, although I would argue elementalist spells just don't resonate as well with the popular idea of WHMs as much as they do BLMs. In either case, I consider WHM, BLM, PLD to be "obligatory" jobs that really don't facilitate good/original design, and it's a minor miracle BLM ended up interesting at all.

So it doesn't surprise me that WHM sucks when it's easily the least conceptually deep job in FF canon. And yeah that doesn't excuse XIV's job being inefficient and clunky...it could at least be streamlined like SMN. But also...I'm not sure what people were expecting? It hasn't been interesting to me in years, since we lost Stone/Aero and got some stupid glitter and flower spells?
I've aimed my cannons at this take in the healer subforum more than once too. "WHM is boring and stupid. That's okay though, the statute of limitations on an insulting job lobotomy is two years. After that it's 'how the job is supposed to be, what do you expect?'".

I'd love it if my favorite job didn't suck and have terrible uninspired design. BLM is spared this fate not by some miracle, but because YoshiP mains it. That's it. It gets more attention and isn't allowed to fall onto the trash heap because it gets special attention.