Quote Originally Posted by Sebazy View Post
If SE had hundreds of devs (Or even a consistent testing team of that scale with experience and skill comparable to a prog raiding static) then I don't think they would be making the significant oversights and mistakes that are pretty much a given with each expansion release. This pattern of releasing a few jobs in a state somewhere between non competitive and barely functional and then having to spend the next 6 months worth of patches simply fixing them is both predictable and a huge waste of their time.
Meanwhile, the continual irony is people will prop up how incredibly balanced all the jobs are despite them being anything but. Presently, we're seeing comically high DPS discrepancies that simply shouldn't exist this long into an expansion cycle. For specific highlights:

White Mage is worthless. And I don't say that to be hyperbolic. The job offers literally nothing its counterpart Healers don't perform better at. Since the release of Endwalker White Mage has: the lowest DPS output, the weakest MP economy, the least mobility, the weakest healing flexibility and is the least able to recover from dying. Simply put, White Mage does nothing. It's downright baffling and a little embarrassing it was left in this state come 6.08. Unfortunately, White Mage remains incredibly popular at a casual level. So it may be left to rot for several patches.

Another major balance issue is the Physical Range. Nevermind the whole range tax is nonsense, Machinist is so woefully inferior DPS wise, the job may as well not exist. The supposedly selfish DPS job can't keep up with Dancer of all jobs. A similar problem has happened with the Casters as Black Mage utterly dwarfs Red Mage and Summoner since its 6.08 buffs—to the tune of nearly 1,000 rDPS. It's insane just how much stronger Black Mage is. And before anyone mentions it being the selfish Caster. Dragoon, Reaper, Monk and even Ninja are all reasonably competitive with Samurai despite its selfish nature. Hence why right now the only role decently balanced are the Melee. Bit ironic considering how the role started.