



And since I do adjust to bad playstyles, I'm sure there are times where my runs are faster and more efficient than yours as I don't say "oh well the DPS died. Hope they learned their lesson."
Last edited by ZephyrMenodora; 03-05-2022 at 03:31 AM.

Agreed, though as a healer if I did encounter a toxic group I would just leave the group and report but other all I agree I as a healer I can’t see myself letting people die to teach a lesson.Groan. I don't know why some people think every random duty finder has to be "teachable moments" for less skilled players. You are punished too with their deaths. If it bothers you so much having to deal with random players who get hit by avoidable mechanics and needing to heal them, just play something else.
I also noticed in general if you make people uncomfortable they instinctively back off, start kiting and stop dps when they feel in danger. The run goes even slower. Maybe you enjoy spending your time berating your random duty finders and thinking you are "teaching them" - I just find this mindset incredibly tiring and unnecessary.
There is helpful advice, and then there is just being obnoxious.
Anyway, I far prefer being a "no one dies on my watch" healer than "I chose not to heal you as you got hit by something that was avoidable."



You have to adjust or leave the duty, that's reportable.
Prohibited Behavior in Final Fantasy XIV
Aiding the enemy / Uncooperative behavior / Lethargic behavior
Refers to an act of performing actions that give an advantage to an enemy (monsters, or the opposing team/players in PvP content) by not performing the necessary gameplay required of the situation. This may be combined with combat sabotage as well.
For example, the following types of situations fall under the act of giving an advantage to the enemy (or the opposing team/players in PvP content):
"I don't want to heal because there is a player I don't like in the group."
Difference in playstyle.You have to adjust or leave the duty, that's reportable.
Prohibited Behavior in Final Fantasy XIV
Aiding the enemy / Uncooperative behavior / Lethargic behavior
Refers to an act of performing actions that give an advantage to an enemy (monsters, or the opposing team/players in PvP content) by not performing the necessary gameplay required of the situation. This may be combined with combat sabotage as well.
For example, the following types of situations fall under the act of giving an advantage to the enemy (or the opposing team/players in PvP content):
"I don't want to heal because there is a player I don't like in the group."![]()
Go discuss intricacies of ToS with someone who cares please. Thing is arbitrary enough that even GMs themselves seem to interpret in differently.
I reiterate my point, after eating something avoidable, you will get an oGCD if I have it. And that's it, since I simply don't have most GCDs mapped. Healers have too many of those healing buttons as is.




Sorry I ruined your winking "gotcha" moment one post ago. *shrug*Go discuss intricacies of ToS with someone who cares please. Thing is arbitrary enough that even GMs themselves seem to interpret in differently.
I reiterate my point, after eating something avoidable, you will get an oGCD if I have it. And that's it, since I simply don't have most GCDs mapped. Healers have too many of those healing buttons as is.
Anyway, I'm more than happy to play and heal newer, less skilled players. I'd far rather play with kind and patient people than players like you - who quite amusingly probably have slower runs by letting people die.
Last edited by ZephyrMenodora; 03-05-2022 at 03:46 AM.


This thread really reminds me that SE really needs to add more healer trusts in the game.
To play devil's advocate, the DPS being off in Narnia could also be classed as 'Uncooperative behaviour' as you are actively making the job of the healer harder. This swings both ways and is a reason why, in these situations, you cannot just slam down the ToS and not consider the opposing view.
The crux of the matter is, if noone dies, why does it matter whether a healer keeps you fully topped up or not? As a long time tank player, I have come across several types of healers and the only ones I feared for my life are the ones that tunnel vision DPS and do not consider healing at all. I never consider using Clemency unless the healer is dead and even then, if I think I can get through without using it, I will.
In regards to big dungeon pulls, I would honestly say the biggest factor is the DPS. If the DPS is not high enough, it doesn't matter how good your tank/healer are, you will make it harder for them and be more of a nuisance than anything else.
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