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  1. #1
    Player
    Razhius's Avatar
    Join Date
    Jan 2022
    Posts
    18
    Character
    Razhius Jharr
    World
    Ragnarok
    Main Class
    Reaper Lv 90
    Quote Originally Posted by Rymi64 View Post
    I mean I like ff14's version of summoner (4.x-6.x) so I wouldn't mind them doing a ff14 version of beast master. If they make it limited it would allow them to do more cool stuff but if they add it as a non-limited I'm sure they could make it fun still.
    I love the ff14 summoner too, especially now, and the combat system too.

    The thing is beastmaster wont work in ff14 because all monsters except bosses are trash mobs, that die in a few hits.

    BST worked in ffxi coz you would stack up on charisma, charm a mob that was tough or very tough (basically can kill you in a few hit) and fight even tougher mobs as a duo. Then re-equip your charm gear when it's time to recharm same or a new mob to fight with you. BST also had a 2hr panic ability in case the charm failed to make sure it succeeds and makes the charm last longer.

    This wont work in ff14. The design philosophy is completely different.
    (1)

  2. #2
    Player BrokentoothMarch's Avatar
    Join Date
    Jun 2021
    Posts
    282
    Character
    Niku Yuku
    World
    Balmung
    Main Class
    Paladin Lv 90
    Quote Originally Posted by Razhius View Post
    I love the ff14 summoner too, especially now, and the combat system too.

    The thing is beastmaster wont work in ff14 because all monsters except bosses are trash mobs, that die in a few hits.

    BST worked in ffxi coz you would stack up on charisma, charm a mob that was tough or very tough (basically can kill you in a few hit) and fight even tougher mobs as a duo. Then re-equip your charm gear when it's time to recharm same or a new mob to fight with you. BST also had a 2hr panic ability in case the charm failed to make sure it succeeds and makes the charm last longer.

    This wont work in ff14. The design philosophy is completely different.
    And why is this a good thing? Mind, I don't want to go back to the days where killing stuff in the overworld is the only way to progress, as Eureka is a stark reminder how "Fun" that can be, but why does everything in the overworld, including monsters, feel so worthless? Sometimes it's more like a hub where I join missions. I've actually been investing in BLU and it really made bare how horrendously designed the overworld and monsters are.

    Also, I'm sorry, but if you love SMN, then just play BLM. It honestly feels like SMN except at least you get to push more buttons.
    (3)

  3. #3
    Player
    MellowMink's Avatar
    Join Date
    Sep 2021
    Location
    Limsa Lominsa
    Posts
    640
    Character
    Mello Minkus
    World
    Faerie
    Main Class
    Summoner Lv 90
    Quote Originally Posted by Razhius View Post
    I love the ff14 summoner too, especially now, and the combat system too.

    The thing is beastmaster wont work in ff14 because all monsters except bosses are trash mobs, that die in a few hits.

    BST worked in ffxi coz you would stack up on charisma, charm a mob that was tough or very tough (basically can kill you in a few hit) and fight even tougher mobs as a duo. Then re-equip your charm gear when it's time to recharm same or a new mob to fight with you. BST also had a 2hr panic ability in case the charm failed to make sure it succeeds and makes the charm last longer.

    This wont work in ff14. The design philosophy is completely different.
    They could expand the current companion system and have the tamed monsters level up.
    (1)