The first thing I did when I got the lvl 89 gear was to glam over it, just like I've done with other AF gear.
As I level other classes from 81-90 I don't even equip the leveling gear.
Not sure why it's important enough to throw tantrums over.
The first thing I did when I got the lvl 89 gear was to glam over it, just like I've done with other AF gear.
As I level other classes from 81-90 I don't even equip the leveling gear.
Not sure why it's important enough to throw tantrums over.
No ones throwing a tantrum it’s called giving criticism. They could have used this as an opportunity to give us a dyable version of a previous set that hasn’t been dyable yet. It’s just one of many examples of a loss in content. Also just because you play like that doesn’t mean everyone does.
When Yoshi-P took control of FFXIV in 2010 he did so under one condition; that he would be given complete control over FFXIV to do whatever he thought was necessary to turn it around. Square Enix agreed with one stipulation, that they would retain control over the Mogstation and Mogstation items. In fact, Yoshi-P himself had mentioned a few times about the "scary woman/Empress/Baroness" in charge of the Mogstation on multiple occasions. You can look all this up yourself. So, at the end of the day FFXIV is under the direction of Yoshi-P, and while I am sure he gets paid fairly well, I don't think he is as tyrannical as others point him out to be and isn't out to nickel and dime us all.
How are we getting less than normal? Pretty sure we got exactly the same amount of dungeons and trials we got last expansion on release. In fact, this expansion had hours of more MSQ I believe? More of it being cinematic and voiced over than before? Not to mention the addition of two new jobs that they have to introduce and balance throughout the game in addition to the other 17 jobs that have to be balanced, and adding trusts to every dungeon and some of the trial bosses. The game isn't perfect, the game can be better, but when you complain about a coat, or that the devs aren't doing enough despite what they have to work through, everything else falls on deaf ears.
It is kinda of funny that I am reading this right now but if you are worried so much about the patch schedule. Maybe you should apply to work at Square Enix to help them out (They are actually hiring right now) to speed up the process. We have to remember that FFXIV is doing this with less funds than WoW and WoW has more personnel as well than SQex, heck even Yoshi P said that he would love to have the funds that WoW has.
I am glad for the four-month schedule, and you are not tie into staying on FFXIV, play other games, go on Discord to meet people or even go outside and enjoy life.
Thumbs up.It is kinda of funny that I am reading this right now but if you are worried so much about the patch schedule. Maybe you should apply to work at Square Enix to help them out (They are actually hiring right now) to speed up the process. We have to remember that FFXIV is doing this with less funds than WoW and WoW has more personnel as well than SQex, heck even Yoshi P said that he would love to have the funds that WoW has.
I am glad for the four-month schedule, and you are not tie into staying on FFXIV, play other games, go on Discord to meet people or even go outside and enjoy life.
Also, please remember that you have to be able to read and write Japanese as well as speak it in order to work for Square Enix in Japan as a developer. The research I've done indicates it can take anywhere from 1000 to 4000 hours of study to become fluent [speak/read/write] enough with Japanese to work there, if you're starting from scratch. I myself only have 950 to 3950 hours left to go!
Cuts started before Covid, lack of content started before Covid. People tend to forget this when they use covid as an excuse for the developers.So idk if you know this, but EW just release, so we are planning to get a lot of stuff in the future patches. We are already on the roadmap set to get more ultimates that ShB. I'd love to be in your shoes where I could just simply wave away a global pandemic, alas, I cannot. And yes, there have been cuts on some things, HOWEVER, and you miss this but HOWEVER, it's to add items elsewhere. If you have a core group of devs right, and you want to add in something new, they cannot also be working on something else, or you get two bad products. Yes they have cut the total number of dungeons, but who actually cares? And if a cut dungeon leads to new content then good riddance.
Truth be told the development team has more than doubled since ARR. And we still receive less content than we did before Stormblood. Cut dungeons were the reasoning for them to add more side content, but what did they really add for side content over all? Stormblood we got heaven on high, a copy paste of deep dungeon. We got Eureka, which is a couple of zones to do fates, and a 40 main raid. We lost half the dungeons we normally get in post game content we did not get any hildabrand quest line, we barely got any side quest lines at all. Oh and a monster hunter trial which is pretty garbage over all due to the games latency issues. Shadow bringers we get even less dungeons, no copy paste of deep dungeon, no hildabrand, and Bazja which again was less zones to do fates, and 2 40 man dungeons on a weird spawn timer that had 0 difficulty designed into them and a 24 man normal / savage. I think ShB was when I really noticed how little content there was as I ran my single dungeon expert roulette for my tome stones.
I am not sure how many people work on WoW, but FF I believe had about 500 - 600 people working on Shadow Bringers and around 200-300 that worked on ARR from what Yoshi P has said. As far as funds go, it's hard to really to say for all we know Yoshi P may actually have more funds than Blizzard provides WoW.
> Thinking that 4 months is a long time for game development
Tell me you don't understand game/software development without telling me you don't understand game/software development.
You know what, since you love LA so much these days, we can always copy it for FF14! Let's put 20 layers of RNG in gear progression so that it would take on average 1.5 year of constant grinding on multiple characters just to finish a BiS set. There, contents!
We have that content before back in HW, it was a Diadem 2.0... All of that for random weapon that's +5 ilvl higher than the savage weapon with random 2nd stats attributes...
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