Quote Originally Posted by SeverianLyonesse View Post
Again, this idea of "bloat" doesn't take into account why the redundancies exist: to help compensate for outright bad players.

I have absolutely needed to dip into my GCDs as a SGE to keep bad tanks alive. And granted some of that comes down to me being new to healing and greedy for those adderstings, but even still that is a situation that the ability bloat accounts for: when you have a bad healer AND a bad tank, you can still clear.

I think even in the live letter YoshiP made some intimations that he prefers to err on the side of content being clearable rather than difficult.

Again, this makes a lot more sense when you view FF as a social MMO as its first priority, and a combat MMO second. It makes its money from having an extremely low barrier of entry to most of its busywork content.
Not really? Perhaps it is my experience but even with bad tanks and dps I still don't use everything. Collective Unconciousness can 100% be removed and with some moving of skills I can guarentee most healers will not feel it. CI can also be removed by either trait upgrading it to Exalt or just flat removed. Neutral Sect'd A.Bene can fill it's spot for when I need to shield a DPS or my tank.

That is where we differ on our opinions for redundancies. Where you see it as less tools, I see it as more chances to creatively use what tools I have left to salvage a situation. THAT is what healing imo is lacking for engagement and WHY I want unnecessary skills or just some skills period gone.

Does that make sense?