Quote Originally Posted by SeverianLyonesse View Post
WHY.

On a more serious note, does this kind of lack of modeling oversight happen frequently in XIV? I recall seeing the Gunblade relic had a poorly mapped texture, but beyond that I don't recall seeing any other gaffs.
Why? A lack of eyes during QC walkthoughs. When world building, "floating rocks" are quite common. I've done it myself many times, some I picked up doing a few final walkthroughs, some were missed and later reported.


As to others;
One on the ground in Prae just after "such devastation" annoys the living heck out of me. It's during the sweeping dolly shot, not too far from one's feet, as the camera is moving down to you.

Radz-at-han has a noticable one as well. A corridor of offset tiles that could have been done better.

New Gridania has exposed but culled faces, on the wood, all around the Aetheryte, ugh.

There are (and have been) more. This Sharleyan one is quite blatantly bad though. Hopefully enough to be patched.