Quote Originally Posted by Hyperia View Post
I agree that healers should get a bonus for doing their jobs but I would prefer that it not involve freaking out players by intentionally letting them get low so we can get a buff.

I’d rather tie healer dps to the overall groups health percentage. The higher the groups health, the bigger the dps. Dead players would be a whole 10% dps loss each on the healers. Rez them, heal them, then back to dps.

Healer first, dps second.
Ofc then the issue would be the incomming damage not being enough to warrant the use of healing spells.

When I said sinergy between healing and dpsing I didn't mean to make one dependant on the other:
Imagine your dps being dependant on your healing but there is nothing to heal, that would make your kit crumble and your gameplay feel awful.

As for having the DPS of a character tied to their health percentage, I don't think that's as good as an idea as you might think. It would make HoTs pretty undesirable and shields completely busted. Burst healing will become even more mandatory, which indeed might incentivize players to use their GCD tools but it might make other tools obsolete.