Quote Originally Posted by GrimGale View Post
WHM for example could gain a self buff or unlock flashy dps abilities when they heal a party member under 50% HP. Or their Regen Ticks could proc a DPS upgrade (And Aero ticks could proc a Healing upgrade).

You want to reward healers for healing efficiently and so, having the heal part of their kit sinergize with the dps part, or interact with their class resource is a good first step to design more engaging class mechanics.
I agree that healers should get a bonus for doing their jobs but I would prefer that it not involve freaking out players by intentionally letting them get low so we can get a buff.

I’d rather tie healer dps to the overall groups health percentage. The higher the groups health, the bigger the dps. Dead players would be a whole 10% dps loss each on the healers. Rez them, heal them, then back to dps.

Healer first, dps second.