
Originally Posted by
Jijifli
in the 85 dungeon, we had a tank that ended up dying to the second boss while I was leveling SAM. Because he died, I ended up with the boss, and they were not provoking back so I ended up keeping enmity. painful, but my heart sunk seeing the tank buster icon circle me. I popped third eye, and hoped for the best, but expected my death for the tanks refusal to provoke, for whatever reason, to come for me.
To my own surprise, the tankbuster, from a boss, a boss that KILLED MY TANK did not kill me. However, sadly, the following auto still did as the healer was confident I'd die to it too and didn't have a heal ready for me.
But, I think it says a lot. Back in SB the 65 dungeon 100% would kill a non-tank (And I know, as I did a no tank run of that synced in SB for RP reasons), and here we are now where they just can't. If it's, at least in theory because I could have been healed to survive the following hit, possible for a dps to eat a tank buster and survive, and it's very much possible for dps to handle a single group so long as the healer pays attention a little bit, then unless the tank goes ham, they are quite literally just a weaker dps in the party. At that point, why would you not just bring a third dps?