If the game doesn't have a visual aid for barriers what do you suppose those mitigation effects are? BARRIERS! This is what I mean when I say unfair. In FFXIV there are visual ways to show the HP of barriers and they literally make use of it in this version's DRK and you're still trying to talk around it.Again, how?
It's an extremely fair question -- especially when the central conceit of the argument is, once again, over what kind of tank Dark Knight should be. You got Paladin as the damage blocker with healing support, you got Warrior as reckless attacker that boosts EHP, and heaven knows what's going on with Gunbreaker. I'm arguing Dark Knight's prior sustainability was based on leeching, you're arguing... that it had mitigation that got stronger as it took damage, as precedent for being focused on... barriers?
There isn't even correlation between your thesis and your examples.
Because you still don't understand what tanking actually means, you think Adversity doesn't keep scaling? That you don't heal your DRK ever? It keeps popping all the way to 150% Just like the AI, people also focus on "weak" targets first. Have you played the old version of League of Legends' Poppy? She'd get stronger mitigation buffs the lower her HP got and every single time the enemy group would jump on a Poppy and fail to kill her wasting all their CDs, leaving themselves defenseless. Tanking isn't just about sustain, it's not that simple or linear.Even in the single-player games there are any number of jobs that had self-healing and life-leeching, any number of jobs that focused on evasion for multiple turns or negated damage entirely.
And even among them, very few had gameplay loops centered around rapidly spending their own surplus health as a resource for their unique skills. Black Mage didn't even do that, and it could replenish its own MP with Osmose.
So if you didn't have your pocket White Mage, how was your Dark Knight supposed to recharge his Darkside? Or in the examples you listed, his buffs, once they ran out and he was left without all of the health from damage he took to stack them in the first place? It's not like he could just mitigate damage to recharge them -- the effects specifically state how much health he has to lose to charge them in the first place.
So once he shoots his load, how does he reload? Especially if you expect him to pull double-duty of getting beat on to protect any remaining back-row squishies?
In Bravely? He didn't. He needed external healing. If you wanted to go with a Barrier Tank example, he could have used some exploitable substitute to take the damage for him and charge his effects, but that wasn't an option.
In games where he had Blood Weapon or some variant of Drain? He used those, which formed a self-sufficient gameplay loop. Yes he still needed a healer if enemy damage was high, but he didn't just Darkside to death.


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